Snakey, symetrical CP map set in a sunny western town.
I've taken to heart a lot of the feedback from beta 5 and am proud to roll out beta 8! Here's the changelog:
[*]Completely reworked middle area
[*]Added new, more useful tunnels to mid area and removed old ones
[*]When the map begins players spawn closer to the action, reducing time to get to action
[*]Additional progressive spawn, available once a team holds 4/5 flags
[*]Due to popular demand, the ground terrain is now displaced!
[*]Miscellaneous clipping and performance issues
[url]http://www.jparlay.com/cp_sidewinder_b8.rar[/url] (14+ mb)
Feedback and criticism always welcome!