Check out ze_space_stationzz instead. It has a third shuttle to escape from the station with.
This is a remake of zombie_spacestationflee_beta5
This is being published with the consent of JJ45 and Archanor, the original creators of the SSF maps.
This map contains my work as well as that of Zekeus. He designed some secrets and the area with the new shuttle pod.
Anyway, map features...
2 Escape Ships
2 Easy Secrets
2 Medium Secrets
1 Insanely Difficult Secret
Place Named Nav File Included
Changes from beta5:
Benefits for players in T Spawn:
- Sentry guns removed
- Door to one room was moved closer to T Spawn
- Box stack that blocked terrorists from going left out of spawn removed
All that was to even out the field because earlier terrorists could count on being mowed down by zombies on the CT team since they would have to wait for the guns to be deactivated, and they had a longer way to walk than CT's. This makes it a little more even.
Once you destroy the generator, if you hide around the generator room for a little bit a new door will unlock that leads to a second escape shuttle. The door unlocks when the warning voice finishes saying "Power Movement System Overload."
This is an easy secret. If you go to the old shuttle, when you get to the red bit at the end, there is an armoury at the right. It starts locked, but if you shoot a fluorescent light on the wall near the window in the hall it unlocks the door.
If you complete the ridiculously impossible secret from hell you can fly the X-Wing around the map. If you can't figure it out, well, there's always noclip. :)
- The shuttles now have two more windows at the back, and all windows are now breakable. That way you can go from one shuttle to the other.
- New scenery windows near each shuttle. They add to the environment a little.
- New secret room in CT spawn. It's easy to find. A similar room existed in Beta 7 but this map is based off of Beta 5.
- Red siren lights look different now.
- Most walls are now reflective metal and look cooler as a result.
If you have any questions or problems please ask!! I will be more than happy to assist you. Also, this map has a working .nav file so it could be used for Headcrab Hunter Mod, but the Headcrabs won't be able to enter the escape shuttles. That's about it. All that's left here is my crappy preview video of the X-Wing:
Its all around nice ze map,but maybe you could make the secret little easier,because after hour and a half i ended up to see it from youtube,its insanely hard secret and very easy to fail it.No offense though,but i dont know if the x-wing is THAT satisfying,because theres no way to find it by just looking.
Ambience: I would say the atmosphere is rather gloomy and still-like, I am indeed impressed with this, as it is rare to get such a quality atmosphere which actually feels like space.
Balance: I would say that the sheer amount of balance between the terrorist team and counter terrorist team is technically poor, as the glass provides an easily penetrable trap which kills off more zombies than the team itself. But I will not deduct points off your map. On to DetailDetail: I would say that the the cubemap usage is done to great use, everything in the map shines ever so glamourously off materials like metal. A definite feast for the eyes I might add, also on that I am absolutely amazed at the vertex manipulation of effort put in to this map, I mean everything looks incredibly futuristic.
Fun: Fast paced and rather tasty filler of secrets which accompany this map, never seen such imagination off a person like yourself, I personally have admiration for maps with secrets thus I put more points for this.
Gameplay: Sometimes can be on the tedious side if played for prolonged hours, though this will not even deduct a single point, as this map is genuinely the "bees-knees" if I may.
I apologize for the short sided assessment on this sectionLooks: Really stunning, actually that is not strong enough of a word, I would say astounding, absolutely impressive! Never seen seen such hallways designed like this, it makes me feel like I was a officer in this place. True heaven.
Realism: I would not exactly say the it would be realistic in these years but in the future(that is) there may be things like this so, I will not deduct points.
I liked it it feels like your playing on station in Aliens Movie
especially with alien skin zombies.
X-Wing is very nicely done.
It is really secret but some kids are going in spectators and following your movements thats why there are so meny newbies in X-wing.
Hey guys are you really nervous about X-wing?
Thats not so hard to find it.
just some magic buttons and go go go.
But plius dont PM me how to get X-wing.
cos it is really fucking my brains.
it is much more interesting if you find it yourself.
belive me, you will feel so happy when you find it yourslef without anyones help =)
Good Job Natalya well done.
keep them coming ;)
Posted by Quinity
Nice Map very funny.....BUT the X-Wing is stolen
Quinity, the X-Wing is not stolen from re_speederbase. Rather, the pods in that map are stolen from an older X-Wing prefab that was hosted here on FPSB over a year ago, maybe longer, but it got removed for some reason. This X-Wing and the pods share a common parent, but my X-Wing is not a mod of one of them.