A Map for Counter-Strike: Source

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending MrShotGunnl points.
  • Post: Give MrShotGunnl your thoughts on this Map.
  • Vote: Help MrShotGunnl win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.

Join the community!

Sign up

Already a Bananite? Login

Hi all, I basicly started this map for the 10th moutains clan (, but i will make it public to as: aim_10th_moutains The idea was to create a map that has realism, it had to be a urban/city type off map and it had to be dusty. So this is the result. I did focust on the outside, rather than the inside but i got like at least 6 building you can go in, and 3 of them have a 2nd floor. The map alsow has background noises, like on my other (slightly to big) map; cs_Dessert_Conflict. So you hear guns being fired in the distence and you hear explosions and stuf like that. All of those sounds are randomly played over a period of 5 min from the start of the round. I liked that on my last map so I used it again. What i didn't made this time was a 3d skybox, simply because it wasn't needed. And I don't have HDR light on the map, thats because 2 lightmaps make the file a little to big, and i like the size now that's around 5 MB. I've alsow included a radar, again players are not able to download it from your server, if you do want that: ad it to the bsp with pakrat or something. The size wil grow to about 15 MB's when you do that. That's why I didn't. So the radar and overview are in the .rar file but players just cant download them from your server. After all, missing the radar won't make a big difference. But you will see. Bots can go evrywhere, so they can also go upstairs, set them to extreme, and you will have a good time getting owned :) Max players/bots : 24 dont have more spawns. So 12 players per team. Best way to play the map: i think anything bolow 8 vs 8. May wana take a look at this movie of the map: Overall i hope you guys like my map and good luck playing on it ;) Dennis van Heeren - ingame: Mr.Shotgun_NL



  • 1
  • 2
  • 10y
    nay0r avatar
    nay0r Offline
    Member Joined 16y
    6,421 points Ranked 692nd
    13 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    Looks quite good m8 and i like the attention given to the maps notes, altho i do slightly disagree in not embedding things or adding 3dskyboxs etc to keep the file size low almost everyone has broadband now and having larger maps dosnt be a problem and people who download maps through servers should think about downloading the map from the web first thats just my opinion, i think a few improvements would be a bit more variation in textures ( for detailing purposes ) and some alpha displacements to finish it off, like i already pointed out u should really consider sacrificing file size to advance the map a little, nether the less its still good really

    pros : Well thought out, good authors notes
    Cons : Bit to much like dust, content not embed ( according to notes not actually checked this )
    Improvements : Stated above.
  • 10y
    Splux avatar
    Splux Offline
    Member Joined 10y
    Looks really nice n fun and i'm really glad for one thing, i don't have to make the god damn nav file for it=D
    Just kill it if it moves=)
  • 10y
    A1 Bassline avatar
    Member Joined 10y
    Looks nice, will assess later


  • 1
  • 2


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


Key Authors
Dennis van Heeren


MrShotGunnl avatar
Member Joined 10y
147 points Ranked 22134th

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!





Development State


Date Added
Date Modified


87 bScore
9.7 Rating

1 voter

Sign up to access this!

Development Info

I used Hammer to make it all, and the screenshots are modified with photoshop CS3

More from Submitter tracking pixel