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PROTECT THE FILES 3.1
-> Added rules to spawn rooms.
-> 2 New lights.
-> Slider speed is now 2.5x as fast.
-> Can't avoid intel at spawn.
-> A bigger middle area for more players and easier battles.
-> Improved sniper support with 2 sniping balconies.
-> No more spawn camping or you'll automatically be killed if camping for too long.
-> Smaller health packs.
-> No more fall damage within 5 seconds of spawning.
-> Various textures etc..
-> Hopefully more fun and balanced.
-- I also recommend limiting snipers as i can see too many becoming overpowering.
ABOUT THE MAP:
Protect the files is an experimental gameplay I invented.
The rules are simple:
-> Protect your Teammate who has the files.
-> Kill the enemy who has yours.
-> Your slider in the middle will begin to rise.
-> Your slider will stop if the enemy picks up the files again or files returns to base.
-> The more dead enemies the faster the slider will move,
so kill many people! Not just the flag holder.
First team who's slider reaches to the top wins!
Feedback much appreciated!
I love the game mode for me any alternate game type is a big plus and this is one I haven't seen. Also the map is a lot of fun.
However 2 minor complaints.
1) People are idiots. Everytime this map comes up on the server there are 3-4 idiots who don't read the map instructions. I get tired of saying "Press the 'i' key for instructions when they ask "Where is the cap point?". Perhaps I should be saying press F10 for map instructions. Could you add the instruction page into a visible location in the spawn room?
2) Because of those aformentioned idiots this map can become tedious when playing with a weak team. I would much rather play 3 rounds of this that run a lot faster than one long round where I can tell we have no chance after 15 minutes. It seems like even a very good team vs a very bad team would still take 20 minutes to complete a round. If the rounds were quicker perhaps those idiots would figure it out and there would be some better games.. As it is any motion on the scoring tower seems barely visible. A 2x speed increase would be interesting.
Very fun,server stayed full and no one complained.everyone seemed to enjoy the different gameplay after they finaly knew what to do.
most asked question:"where do i cap the intel at?"
maybe a trigger could be added that pops up a text message stating what to do when intel is picked up.
Pros: Interesting map. Very different than other game play.
Cons: This map is going to be confusing for a lot of people. You've done what you can to combat that.... I'd recommend plastering it in the spawn rooms on the walls. Also.... the map is small so it's gonna be hard to hold on to the intel for long.
Improvements: There are some dark areas on the map that could use some extra lighting. Also, health and ammo is hard to find....
Notes: I couldn't get the slider to show up - but that's probably because I was playing the map alone to test it out for my server. No other servers were playing it - so really, this was my only option. I'm basing my assessment on the map working.... if it doesn't, I'll be back to change it. :\
Let me know if you update the map or release a map with the same game play style.