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cp_bestinclass_v2

A Map for Team Fortress 2

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Try your skills with each class in thier own specially designed courses!

CP_bestinclass Version 2 By DeathZone Version 2 changes: Various changes to all courses Added lighting and props Condensed the sniper and soldier courses No longer get stuck in walls on hovercraft New secrets, sounds, and textures Details added No builded everywhere engineers caused problems Probably some other stuff Special thanks goes out to those who ran it 24/7!

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  • gfaqsserver avatar
    gfaqsserver Joined 11y ago
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    Amazing gameplay. We play this about twice a day. We love it :)
    Gamefaqs
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  • Krylzay avatar
    Krylzay Joined 12y ago
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    This a great map and I look forward to seeing more of its kind.
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  • DeathZone22 avatar
    DeathZone22 Joined 12y ago
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    access_time 11y
    The blue's soldier course has their own helpful frog up in the hay loft.
    Cook-ay Powah!
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  • Azshalar avatar
    Azshalar Joined 11y ago
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    Why did you add the frog only to the red side of the scout course? Doesn't seem very fair...
    Bananite
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  • boykevin avatar
    boykevin Joined 12y ago
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    How did you make it so you can only melee in teh spy area and if you shoot you get teleported
    Eat it!
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  • Kluckmuck avatar
    Kluckmuck Joined 12y ago
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    Posted by Defur I got linked to this map in the Swedish PCGamer :P
    Me too ^^
    Eventscripts! avatar
    Mantra
    Eventscripts!
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  • Defur avatar
    Defur Joined 11y ago
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    I got linked to this map in the Swedish PCGamer :P
    Bananite
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    Modboy Manager Admin
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  • Masterlodoss avatar
    Masterlodoss Joined 13y ago
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    A few things you might want to change: Allow ONLY spies to go into the spy area, too many people go heavy and camp in there, which makes it a nuisance. Revamp the pyro one....Its almost impossible.
    Bananite
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  • DeathZone22 avatar
    DeathZone22 Joined 12y ago
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    access_time 12y
    Whoa settle down guys. I guess I was confused as to which lights you were talking about, so if you could link the picture of the one you're hitting that drops you to your death I'd appreciate it. Honestly I can understand that the map doesn't suit everyone's taste; no reason it should. I also realize now that putting up the sound rating as an option was a poor decision. They're all part of a secret that isn't a part of the main gameplay of the map. You called me out on it and its cool that you gave it the score you did. I am pretty sure though that the soundscapes, light_environment (with matching sky and env_sun), and a small blend with the looks of it are all included in the ambience of the level not just the sound. I said *bashing* because I thought that you didn't really look over it completely as your assesments didn't reflect all of your suggestions.
    Cook-ay Powah!
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DeathZone
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DeathZone22 avatar
DeathZone22 Joined 12y ago
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DeathZone22
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Development Info

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Somewhere around 250 hours between hammer, photoshop, goldwave, pakrat, vtfedit, and firefox(trying to find solutions to ungodly cruel errors).

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2.0

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