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wacky_races_v2

A Map for Team Fortress 2

8/6 wacky_races_v2 Most of the changes have been made to make the map more balanced and more enjoyable for everyone playing. Changes ・Added respawn rooms. Up until now players spawned in a random spot on or inside the trucks, but now they spawn in spawn rooms and can use teleporters decide which area of the truck to teleport to (indicated by images). ・Changed the strength/hitpoints of the final gate to 1.5 times that of v1. ・If a truck is hit by the cannon, it will be reduced to it's minimum speed for 7-12 seconds. It will not speed up during this time even if a driver is present in the driver's seat. ・Made the background music selectable. Shooting the blue boxes above the starting line will show the song titles and change the selected background music. ・Fixed a number of other bugs. 5/25 I updated a map. 1 A car changed * I installed a step in the car. * I set up a dispenser function in the cart of GOLDRUSH. * Some speed become slow when they shoot a tire. * The speed becomes a little slower when I shoot an engine. * I made the acceleration of the car early. 2 The last door was red, blue separate doors, but became 1. 3 I made a cannon. 4 I installed a passage in the highway part. 4/12 I revised it newly. * It solved the problem that a server crashed. * One lap is a goal when I do it. It was not a CTF method. If one's car arrives at a goal line, it is victory. * I attached a decoration to the map in various ways. * The first obstacle did not operate unless a car came near. * When a car approaches, the second gate comes to close and can destroy it from there. I went ahead and cannot remove an obstacle and revised that I was advantageous if I knew a map. This map is a race game unlike a conventional rule. I run red, a blue trailer, and it is a race going around the goal earlier than an enemy. A flag wins by default at 3 points 1 point forward when I bring a car to the neighborhood of goal when I take it to a goal line because I appear. While a car runs, respwn becomes it in a car. Speed rises when I attack a steering wheel. Speed declines when I attack the front engine of the car of the enemy. When it is attacked the internal driver's seat of the car, I largely do speed down. It is to attack the car of the enemy earlier than an enemy to arrive at the goal. I think that speed to catch up with is easy to be fast for an infighting. There are the bascule bridge which cannot pass unless I switch it on on the way or the gate which cannot advance unless I break it. When the difference of the enemy is big, a door is open and gets possible to shoot a cannon. There are some differences by a blue team and the red team, but does not do the measures now. Because the reason is because it is easy to drive fast a case to run after from behind. I made it the balance that I came close as much as possible, and could fight. There may be still malfunction in what think to be a few map so far,; but feedback thanking you in advance. In addition, I do not understand English. Therefore I think that there is the strange place because I use translation software.

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  • 10y
    Crap CMZ avatar
    Crap CMZ Joined 10y ago
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    1,111 points Ranked 4610th
    Posted by FireplugFireplug Good Job on the Wacky Races update However the are a few problems that ruin the map. The Engineer if he builds on the van it won't run for some reason. The van will not move spoiling the whole race. I do have a parenting mod running where the engineer can attach his sentry gun to a moving vehicle or object...(Source mod) if an engineer builds any where on the van the race is over...
    It's the mod you are running. Run it without the mod and you'll see that if engys build anything on the vans it is just left behind as the van continues. I'd suggest disabling the mod when you run this map, not being able to build in/on the vans was a deliberate design choice I believe.

    9

    Semper ubi sub ubi
  • 10y
    Crap CMZ avatar
    Crap CMZ Joined 10y ago
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    1,111 points Ranked 4610th
    Pros: This map is a ton of fun, and I'm not just saying that because I know the creator ;) It's really nice for a break in between a couple of more strenuous/tiring maps and everyone always has a lot of fun with it. Cons: There's a couple of little bugs here and there (not being able to switch classes at spawn without dying, etc.) but nothing that really ruins the map or makes it unplayable (the objective is to have fun, not take it serious like a tournament map or anything ;) Improvements: I already know some of the stuff for the next version, and I think pretty much everything I can think of is covered. Notes: A quick explanation in English for those who might not know what they are getting into. Essentially the map is a race between Red and Blu. They each have their own truck/van and the first team whose truck crosses the finish line is the winner. Someone being in the driver's seat of their own team's truck/van makes it go and speed up the longer they are in there. To slow down the other team you can shoot the tires, the engine (the funky dispenser looking bit on the front of the truck) or (best spot because it slows it down the most) the back of the driver's seat (killing the enemy driver is also always a good thing ;) Other odds and ends to the map: The first obstacle/event is the drawbridges. There are two black and white platforms on top of the drawbridges, one for each team, which ever team gets on top of the platform and drops it to the bottom (it falls just by having someone on it) first gets their drawbridge down first and gets a 15 second head start out of the drawbridge (once one bridge is down the other comes down automatically 15 seconds later). Next, in the new version is a cannon which the team who is losing can use to shoot the winning team (players or truck). The cannot firing location is fixed, so timing is important. It is fired by hitting/shooting the control button in the control booth. A direct hit on the enemy vehicle stops it dead temporarally, allowing the losing team to make a comeback. Then the last obstable is the wooden gate, which needs to be broken down to get to the finish line. Any questions, feel free to ask.

    9

    Semper ubi sub ubi
  • 10y
    Ste_ avatar
    Ste_ Joined 10y ago
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    I had trouble running this map altogether, i installed the map and tried to change it, and it came up with an error saying map names do not match or somthing...

    5

    Bananite
  • 10y
    Good Job on the Wacky Races update However the are a few problems that ruin the map. The Engineer if he builds on the van it won't run for some reason. The van will not move spoiling the whole race. I do have a parenting mod running where the engineer can attach his sentry gun to a moving vehicle or object...(Source mod) if an engineer builds any where on the van the race is over...
    Bananite
  • 10y
    ZincCPEU avatar
    ZincCPEU Joined 10y ago
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    Hilarious fun! Cant wait to try another map like this!

    9.3

    Bananite
  • 10y
    dertend2000 avatar
    dertend2000 Joined 11y ago
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    I revised it newly. * It solved the problem that a server crashed. * One lap is a goal when I do it. It was not a CTF method. If one's car arrives at a goal line, it is victory. * I attached a decoration to the map in various ways. * The first obstacle did not operate unless a car came near. * When a car approaches, the second gate comes to close and can destroy it from there. I went ahead and cannot remove an obstacle and revised that I was advantageous if I knew a map.
    DIODIO
  • 10y
    flubber avatar
    flubber Joined 11y ago
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    Seems like it crash our server, it happened on our test map server yesterday but we wasn't sure it was because of the map. Don't have a lot of other info sorry... But it's f**king crazy gameplay :)
    Bananite
  • 10y
    DrHaphazard avatar
    DrHaphazard Joined 11y ago
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    310 points Ranked 13936th
    Wow, babelfish translation aside, this sounds pretty ingenious. Will have to download this to see how it plays. I especially like the way he decided to use to speed up / slow down the trucks. Also i guess he got some custom models for those trucks. Not especially TF2 looking, but certainly amusing.
    A cheese, or an anvil.
  • 10y
    SFAriel avatar
    SFAriel Joined 10y ago
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    Omgzoz!! Wacky races! :D
    I make maps with Notepad!
  • 10y
    Sethen avatar
    Sethen Joined 11y ago
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    Pros: The map looks very well made out. Great job on the feel and look of the areas inside and out of the map. Great job and keep up the good work...^_^ Cons: none

    9

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    Mantra
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DIODIO
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natto-sol
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dertend2000 avatar
dertend2000 Joined 11y ago
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dertend2000
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Miscellaneous
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22
Development State
Final/Stable

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  • 11,412 Downloads
  • 43,730 Views
  • 21 Posts
  • 10y Submitted
  • 10y Modified

Scores

81 bScore
8.9 Rating
9 Critic

9 voters

1 critic

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