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cp studio rc4

A Map for Team Fortress 2

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The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future.

CP_Studio_RC4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME: Team Fortress 2 FILE TYPE: Custom Map RECOMMENDED FOR 20-32 players DATE: 2-10-08 AUTHOR: Francois "Furyo" Roughol WEBSITE: http://www.froughol.com E-MAIL: francois[at]froughol.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGELIST FROM RC3: Too many changes to list them all in details, but the most important: - Reworked 2nd CP areas to provide much better gameplay. - Reworked middle CP to fix gameplay issues/balance. - Fixed all known bugs, noticeably the infamous spawn doors - Improved optimization. - Implemented setup time to create a fast encounter around the middle at the start of each round - Multiple grease monkey passes throughout the map ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP DESCRIPTION: In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capture Points total, with two sets of advanced spawn points and a symmetrical layout. The map takes place on the movie sets of cartoon remakes of Lord of the Rings, Terminator 2 and Back to the Future. Feel free to drop me a line as all constructive comments and feedback are welcome. The map will have a final release at some point in the future, once all feedback has been taken into account. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS: Map by Francois "Furyo" Roughol Custom assets by Francois "Furyo" Roughol and Pedroleum Thanks to all the playtesters throughout the beta versions. This map surely has evolved and it's thanks to you. Special thanks to our friends at Valve for the playtesting and feedback, helpful as usual. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Other Download links: http://s156119498.onlinehome.us/furyo/cp_studio_rc4.zip http://s156119498.onlinehome.us/furyo/cp_studio_rc4.rar

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  • GDL avatar
    GDL Joined 12y ago
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    Great map. Perfect TF2 ambiance.
    Bananite
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  • Termaximus avatar
    Termaximus Joined 12y ago
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    1,544 points Ranked 21729th
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    Pros: Good concept and good design. Fun map. Nice custom props. Cons: Things seem a bit crowded in some areas. I had a severe system crash while playing, but could have been other programs running at same time.
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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  • Hell Berzerker avatar
    Hell Berzerker Joined 14y ago
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    1,280 points Ranked 22619th
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    Great map, People love it on my server. Its really hard to win though...
    I has a shuvil! avatar
    Mantra
    I has a shuvil!
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  • crazychicken avatar
    crazychicken Joined 15y ago
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    Only thing I can think of that can be improved would be the walls inside as they are very similar and bland. Other than that the middle cp isn't fought for enough imo, as that the nicest part of the map with a lot of windows and higher levels etc around its perimeter which arent utilised as it tends to be capped and then owned by one team. Maybe have only 2 cps owned at start so bother teams start at 2nd spawns when they get the second cp, that would really make the middle cp the focus of everything It's crap how pc version of tf2 is limtied by crappy console limits.
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    Mantra
    (O>)
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    general_zim Joined 13y ago
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    access_time 12y
    I don't get why my assessment was cancelled, but I did give it an 8/10. Nice looking map.
    GB's Resident Gearwhore avatar
    Mantra
    GB's Resident Gearwhore
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  • Vilepickle avatar
    Vilepickle Joined 12y ago
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    Ah, interesting. On Castle I had too many Tjuncs and that happened when my waterindices reached 100% (too many details touching structural brushes). I would love to add more detail to that map too, but there are some pretty heavy limitations in place for TF2. I guess if they are for the consoles that would make sense. It would be nice if they uncapped it for PC though, but I assume that'd be too much proprietary work.
    Analyzer
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  • Marijeanne avatar
    Marijeanne Joined 12y ago
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    Incredible map. Better than valve's products. I love it!
    Bananite
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  • DavePointCom avatar
    DavePointCom Joined 12y ago
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    Exactly the kind of maps I expect for TF2 !
    Bananite
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  • Varadero avatar
    Varadero Joined 12y ago
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    Posted by Vilepickle PS. you have 07 as your year in the readme.
    Fixed... That's the only thing I'm able to reply to ! :P BTW, Furyo, you're as impressive with english than mapping.
    Bananed avatar
    Mantra
    Bananed
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  • OriginalOreo avatar
    OriginalOreo Joined 12y ago
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    It was pretty much caught back and forth because Medic + Pyro in the center pretty much kept it switching, that and the narrowness of it caused Demo Stickies to be highly effective. While I agree it can change from time to time, I am just expressing my concerns based on how testing went with our normal crew and how we handle situations such as that.(Pretty much Pull out a Pyro+Medic combo for cramped spaces and unload). Works sickenly well in the center, almost too well in most of our opinions.
    Bananite
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rc4

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