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ZM_OFFIZ0R_V1 by 2ToW
The map is just larger thank huge! CTs spawn in the office at the back and Ts spawn near the door where u can get outside. Outside are has 1 secret spot. Few cars and stuff like that. From the outside area u can get to an warehouse where u can camp by climbing.
Office = Cading
Outside area = climbing and cading
Warehouse = Climbing and cading (more climbing!)
New on v2:
- Added more than 25 rooms.
- Optimized as much as i can. (Im not good at optimizing!)
- Added buyzones.
- Lighting outside with light sources and point_spotlights (still, no light sources inside :/)
- 64 spawns now for big servers.
Id have to agree with the other posts. This map could b e much better, just reduce the office area size. Its too god damn big man. Its a freaking maze. LIke zombies are even going to have enough time to run around and check all that. You need to make the office area smaller and less "mazey".
I like the idea though, having office that goes outside into an area as well. Reduce the office a bit, and itll be a good map. I wanted to add it to our server but then I saw the inside office area and that wont work. I suppose if the server had a constant 42-60 people on it.....it would be alright but...
Design: The design looks very confusing, maybe too much office for one map, but yet, looks cool.
Gameplay: looks like its for Zm =)
Looks: looks really rather nice! lighting in some spots could be cooler, and maybe more detail, but looks fine.
It looks really nice ... i see that you have put some effort into designing the whole thing.
Too big maps are never good cuz it is pain in the backside to search one player human player on the huge map.
The looks are ok. Maibe make more screenies about the Lab complex but the rest is ok and cool.