Zm_forgotten_town is a town that got abandoned because of the zombie infection, the town has been re-opened. In the town there is 3 main buildings each contianing there own spots for camping/barricading and climbing, there is also a construction site. there are many places on the outside in which the humans can use to stay alive.
Thank you for the feedback ATIX and Retsam.
The reason for the size of the map is for variety. Many maps i have played on get boring becuase you use the same old spots over and over again, this is why i made my map big in size and with many spots. This way you end up using loads of different spots which i think is much more intresting as a player.
I like the map. Gonna try it out on our server. I cant wait till its optimized even more. Optimization is definitely a good thing.
I do agree, it is a little on the big side(very little) You have just a tad to many spots to camp in. You should focus on more barricadeable spots and take away a few of the cheapo camp spots. With that said, its a very good map, and im not sure what I could tell you to get ridd of. :P
Interesting, your map shows dedication Keep up the Good work, I suggest adding more detail and func_detail stuff and try to optimize, or you can use env_fog_controller with a far Z clip plane to a good fading distance.
Suggestions: Fix the construction site looks too toonish" unrealistic make the tower a little higher and ( try to base it on a reference picture as well as your buildings for more detail ) also remove the do not enter sign =\
Shrinking the map could also help optimization and better gameplay. (people dont like big maps)