rock1

A Map for Team Fortress

*Latest Change* Gas does not kill you in water. *Important* Make sure you put the 2 model files, nerve1.mdl and mask1.mdl, into your progs directory(the one with all of the Team Fortress .mdl files in it. *Game play* #1- Do not build sentry guns in the narrow protected halls across from cells. I originally built the halls with the slots for sentry guns, but sentry guns really don't pick up and track targets well unless they have a full view of you, and better yet on the same plane. 2 prison complexes. The object is to penetrate and get the key to the nerve gas switch from the wardens office. Then make your way to their(the enemy) gas chamber and trigger the nerve gas. This will kill everyone on the map except you, and 6 lucky people at each fortress that make it to the 12 gasmasks. The gasmask doors will only open once the switch has been triggered at the other fortress. Their are 4 sets of lights that trigger off the enemy at each fortress. Use these for spy detection. The mine is accessed from the deep water pit. The demoman must blow the fallen rocks out of the way, then blow a hole in the other teams prison yard. The fallen rocks can be opened and closed repeatedly by demomen. *Rock1* First version(expecting more due to all the models, dynamic entities etc., I used and quakeworlds limits)
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Sgt.Thundercok
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Teflon23 avatar
Teflon23 Joined 12y ago
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Version
1.0

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

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