2fort5

A Map for Team Fortress

Put it in your fortress/maps folder

This map is designed specifically for the TeamFortress quakec patch v2+. It is capture the flag style map, with the following objectives: The blue team must capture the red flag from the basement of the enemy base, and take it to the battlement of the blue base. The red team must capture the blue flag from the basement of the enemy base, and take it to the battlement of the red base. Each team must try prevent the opposing team from achieving their objectives. If the flag carrier is killed, they drop the flag to the ground where it remains for 30 seconds after which it returns to the basement. Unlike standard CTF, team members cannot return the flag by running over it. This map is the result of over a year of playtesting and redesigning. A brief history: 2fort was released the 21st of the 8th, 1996. 2fort2 (unreleased, was the first to have flags and a goal) 2fort21 (small flag problem) 2fort23 (fixed the small flag problem again) 2fort3 (unreleased, moved a few brushes around) 2fort4 (added an extra ramp & corridor, moved the spawn points around a bit) and now 2fort5, on the 30th of the 11th, 1997, more that 15 months later. Rationale behind the major changes from 2fort4 -> 2fort5: - Moved basement spawn points upstairs: this was to make it easier on attackers in the basement, so that when they kill defenders in the flag area they have a bit more time to get the flag. - Rearranged flag corridor: this was to make it a lot harder to have all the defense concentrated in the basement. - Blocking spawn rooms behind one-way doors: this was to try and prevent respawn campers. - Texture changes: to make the map a little easier on the eyes :) Extra thanks goes to Someone (and Network) for this. - More armor and ammo: to handle more players better than 2fort4. - Less health: to make medics more necessary in big team games. This is something that i have always wanted to see tried on a map, but it didn't look like anyone else was going to try it so here goes. During the beta testing of this map we got some people complaining about it, but overall it seems to be workable. Enjoy! John Cook TF Software www.teamfortress.com

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  • Teflon23 avatar
    Teflon23 Joined 12y ago
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    Posted by Phant0m No it's not. HE meant the original TF
    The original TF is a mod of Quakeworld.
    Bananite
  • Phant0m avatar
    Phant0m Joined 12y ago
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    No it's not. HE meant the original TF
    Gaming should not be taken too avatar
    Mantra
    Gaming should not be taken too
  • BINGOBANGO avatar
    BINGOBANGO Joined 12y ago
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    Posted by Phant0m No it's not... This is Quake 1's moddification of TF
    i think its what he meant
    Bingo...Bango...
  • Phant0m avatar
    Phant0m Joined 12y ago
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    No it's not... This is Quake 1's moddification of TF
    Gaming should not be taken too avatar
    Mantra
    Gaming should not be taken too
  • Folstream avatar
    Folstream Joined 12y ago
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    Posted by Teflon23
    Posted by boomtastic1 Cool if i knew what game this is what the heck?
    It's for the original Team Fortress released way back in 1997.
    Good ol' times! :D
    Pardoned after a year avatar
    Mantra
    Pardoned after a year
  • Teflon23 avatar
    Teflon23 Joined 12y ago
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    Posted by boomtastic1 Cool if i knew what game this is what the heck?
    It's for the original Team Fortress released way back in 1997.
    Bananite
  • boomtastic1 avatar
    boomtastic1 Joined 11y ago
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    Cool if i knew what game this is what the heck?
    you make me mad cause u make m avatar
    Mantra
    you make me mad cause u make m

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John "Joije" Cook
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Devin "Network" Jenson
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"Someone"
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Teflon23 Joined 12y ago
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Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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