This map is designed specifically for the TeamFortress quakec
It is capture the flag style map, with the following objectives:
The blue team must capture the red flag from the basement of the enemy
base, and take it to the battlement of the blue base.
The red team must capture the blue flag from the basement of the enemy
base, and take it to the battlement of the red base.
Each team must try prevent the opposing team from achieving their objectives.
If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns to the basement. Unlike standard CTF,
team members cannot return the flag by running over it.
This map is the result of over a year of playtesting and redesigning. A brief history:
2fort was released the 21st of the 8th, 1996.
2fort2 (unreleased, was the first to have flags and a goal)
2fort21 (small flag problem)
2fort23 (fixed the small flag problem again)
2fort3 (unreleased, moved a few brushes around)
2fort4 (added an extra ramp & corridor, moved the spawn points around a bit)
and now 2fort5, on the 30th of the 11th, 1997, more that 15 months later.
Rationale behind the major changes from 2fort4 -> 2fort5:
- Moved basement spawn points upstairs: this was to make it easier
on attackers in the basement, so that when they kill defenders in
the flag area they have a bit more time to get the flag.
- Rearranged flag corridor: this was to make it a lot harder to have
all the defense concentrated in the basement.
- Blocking spawn rooms behind one-way doors: this was to try and prevent
- Texture changes: to make the map a little easier on the eyes :) Extra thanks
goes to Someone (and Network) for this.
- More armor and ammo: to handle more players better than 2fort4.
- Less health: to make medics more necessary in big team games. This is something
that i have always wanted to see tried on a map, but it didn't look like anyone
else was going to try it so here goes. During the beta testing of this map
we got some people complaining about it, but overall it seems to be workable.