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Probably the best TF2 orange map you could find. Enjoy the original gameplay!
******** ORANGE_CROSS2 ********
***** VERSION 2 FINAL RELEASE ****
Capture all the 5 control points to win the round.
15 minutes round timer and 3 minutes added for the 3rd and 4th flags.
Control Points can't be captured still the previous one is not owned by the team.
So, start by following the arrows...
As an orange map, orange cross2 is not supposed to be realist or to bring an amazing design.
Consider this map and a training map, with an original gameplay.
Also, I didn't turned HDR on cause it doesn't match with the "orange spirit".
Version 2 upgrades:
- Better brush work, better lightning, more buildings for a better design and gameplay;
- Whole map is a little bit smaller for a faster action;
- Dynamic blinking arrows to show to way for the 2 firsts flags;
- More objects in the way, to reduce snipers efficiency and to add hidding spots;
- Captures points displayed as a cross in the HUD;
- Timer added (15 minutes + 3 minutes for captures);
- Last captures points moved cause they were too easy to defend;
- Capture times reduced;
- Spawn exits layout revisited for a better gameplay;
- Soundscape added.
Map designed by Varadero (jan08)
Palm tree by Mohax
Thanks to www.tf2maps.net, www.teamfortress2.fr and www.mapping-area.com members.
Good map, defenitely worth more than a 2/10 or 0.9/10 lol.
I like how you managed a nice look even WITH dev textures. Great work here. Also I liked the overall gameplay of this map - even if snipers do really suck lol. Keep it up. I don't think you need to retexture anything.
Pros: It is a very fun map
Cons: Not very well designed
Odd CP arrangement
Improvements: No dev texture
fix the cp list
improve the design
Notes: I do think this map has a lot of potential. But fix all the errors and you'll see.
I'll have to check again but I think a few cubemaps might be broken. I see a purple glow on the objects.
It's my opinion that HDR should NOT be used on Orange maps. It's just too damn bright. I never use HDR on my Orange maps but always use it on my other maps.
Pros: looks good.havent played it yet
Improvements: lighting could be improved, maybe some differant patterns in the dev textures:every other block, or something of that nature.just switch it up. make it differant from all other orange maps.
Notes: keep em comin
Pros: Good Job. The 4th Screenshot was pretty appealing to my eye.
Cons: Maybe make no trees because those aren't orange in real life.
Notes: Critics might take you down but its just there opinion so don't feel bad i think this looks perfectly for tf2.
URL to post:
Cons: It's ugly, orange, and just counterproductive to all the design Valve put into TF2.