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zm_little_city_v7_roy

A Map for Counter-Strike: Source

Zm_little_city_v7_roy ============== This is almost same map as v7 Only that there is a new house some new models AND NO GLITCHES OR EXPLOITS WHICH CAN CHANGE THE SERVER SETTINGS. Some custom props are made by my father and you are allowed to use them. ============== The map has a bit big size^^ I found after the first upload on zombieforum that the i got a custom M3 skin in the map for the w_models SORRY for that. And i don't know who made it and how it got there,I think it's because i used it. Great thanks to Roy for fixing my map,because i wasn't able to start it.

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  • joppe avatar
    joppe Joined 13y ago
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    1,945 points Ranked 21,304th
    11y
    Looks nice :D
    ummm.... avatar
    Mantra
    ummm....
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  • Demonic_01 avatar
    Demonic_01 Joined 12y ago
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    12y
    Cons: It lost a look like of little city, a house near counter-terrorists appears look like poor people become a milionaires
    Mapper
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  • Murpher avatar
    Murpher Joined 14y ago
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    12y
    Posted by RussianGermanEnglish
    Posted by Murpher I really really really this map and all your other maps dude. how ever, this one is such a big file size even with fast download my server is full(32/32) and then it goes down to like 4 people. Can you try to make things a little more smaller. also, I though the new house in this version compared to roy is cool but those doors are bad if your trying to cade and either way, there isn't many things to make a cade with. i think that the map is sort of turning into a unlimited ammo zm style map and i dont really like that because my server is a reload server and with today's zombies its nearly impossible to hold off that spot. this is all i have to say for now :)
    It isn't possible to make the file size smaller because in the bsp there are the cubemaps models textures and nav file.
    well maybe like take some area's out or something, and make it more reload server friendly =]
    No
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  • RussianGermanEnglish avatar
    RussianGermanEnglish Joined 15y ago
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    12y
    Posted by Murpher I really really really this map and all your other maps dude. how ever, this one is such a big file size even with fast download my server is full(32/32) and then it goes down to like 4 people. Can you try to make things a little more smaller. also, I though the new house in this version compared to roy is cool but those doors are bad if your trying to cade and either way, there isn't many things to make a cade with. i think that the map is sort of turning into a unlimited ammo zm style map and i dont really like that because my server is a reload server and with today's zombies its nearly impossible to hold off that spot. this is all i have to say for now :)
    It isn't possible to make the file size smaller because in the bsp there are the cubemaps models textures and nav file.
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  • Murpher avatar
    Murpher Joined 14y ago
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    12y
    I really really really this map and all your other maps dude. how ever, this one is such a big file size even with fast download my server is full(32/32) and then it goes down to like 4 people. Can you try to make things a little more smaller. also, I though the new house in this version compared to roy is cool but those doors are bad if your trying to cade and either way, there isn't many things to make a cade with. i think that the map is sort of turning into a unlimited ammo zm style map and i dont really like that because my server is a reload server and with today's zombies its nearly impossible to hold off that spot. this is all i have to say for now :)
    No
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  • RussianGermanEnglish avatar
    RussianGermanEnglish Joined 15y ago
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    12y
    Posted by Insert Silencer Here Awesome map,altough its bit too large. P.S.Why does the radar mark the crane as "Upstairs"??????
    Because i made it so i had no "crane" in navigation so i called it upstairs.
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  • JC75 avatar
    JC75 Joined 13y ago
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    12y
    Awesome map,altough its bit too large. P.S.Why does the radar mark the crane as "Upstairs"??????
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  • 5unz avatar
    5unz Joined 13y ago
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    369 points Ranked 50,357th
    12y
    You make nice looking maps but for the gameplay is lost.
    BobbyDigital
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  • gc | idm avatar
    gc | idm Joined 13y ago
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    12y
    Posted by Whisky great bump... and still it does make diffrend
    you can keep saying it, but I have tried it on more than 1 map and it does NOT work. At least it doesn't make a big difference. Read some optimizing tutorials and you'll see that there is not one out there saying that you should make all walls you can't see nodraw. And if they do, they don't say it HAS to be done to make a map playable :)
    Gungame ftw!
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  • Whisky avatar
    Whisky Joined 14y ago
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    12y
    Posted by [ZFC] idm
    Posted by Whisky still if they are outside the map, you should nodraw them to get a better FPS! :D dling now good map 9/10
    This is just not true! It's a lot of work and it won't boost fps at all. Maybe 1 or 2 fps.
    great bump... and still it does make diffrend
    God's seen campy bean. avatar
    Mantra
    God's seen campy bean.
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russiangermanenglish
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roy
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RussianGermanEnglish avatar
RussianGermanEnglish Joined 15y ago
Offline
9,035 points Ranked 733rd
14 medals 2 legendary 2 rare
  • 10 years a member Medal icon
  • Submitted 50 Maps Medal icon
  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
RussianGermanEnglish
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Development Info

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Hammer, Ulead Photo Impact 11, Vtex, Packrat, 3DSmax,

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Zombie Mod
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Zombie Maps icon Zombie Maps

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7

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