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Pros: Looks, nice mix of the orange and gray dev textures. The blue sky used contrasts the dev textures, makes it look bright, energetic. Brush work: the creative shapes enhance looks. Your spawns aren’t as campable, compared to other orange maps, thanks to their height off the ground. The points before and after the middle point are more covered compared to those points in orange_x.
Cons: Openness. This allows snipers to have a too much power. Half Life light model used in the tower, stick to TF2 models. Purple and black textures are present on the capture points and on some models, which means you either didn’t place env_cubemap entities in your level or you didn’t build them before releasing this map. Too much health and ammo in the bottom of the tower. Because there are only two ways to get to the top of the tower, for most classes, it can be harder to get the point back if a few engineers have placed sentries inside. Hard to defend the vicinity around the outside of the tower. Lack of hiding spots makes it harder for the spy.
Improvements: Place and build your cubemaps. Take away some of the health in the tower. Add more cover and hiding spots in the open area around the tower.
Notes: For your first map, this is good work. But, if you were to add objects that merely broke up the line of sight and stopped the map from being so open, it would be much more enjoyable. Also, depending on your intentions, the tower is relatively small compared to the rest of the map, making it harder for it to be the focal point. Keep it up, this is a good solid start to your mapping career.
This is one of the games what doesn't fit into the DEV textured community but i don't usually take that on assessing what i see its kind of plain and for that is -1 points but it seems to be ok.Maibe create a skybox for it 9/10.