Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

cp_quickcap_v3 - A Map for Team Fortress 2

*********** UPDATE to V3 *********** Finally got around to doing some much needed changes - Removed first window for each team, so hopefully no more soldiers shooting rockets into spawn - Increased setup time from 30 seconds to 45 seconds so engineers can get to the further windows - Added a small ammo box for engineers by last window - Changed stair case exit by adding more cover so it's no longer that much of a suicidal idea - Added a health pack at the top of stairs for people going in or out *********** UPDATE to v2 *********** DrHaphazard was nice enough to experiment around with the capture points and managed to get all the points to be open at once without the need of tf_linearcap. So now the map can be played as it was meant to on all servers regardless of settings. Thanks again, Doc! This is accomplished by setting the previous required cap point to the same point in question, so blue_cap1's required first previous require cap point is blue_cap1. ___________________________________________________________ The map idea was joe's from joe.to. I just put it together. It consists of 8 cap points, each point caps in one second for normal classes, half a second for scouts. Instant respawn is hard-coded in. If you're running a server with a hacked server file (that allows locked commands like friendly fire), I suggest you make sure FF is off and tf_linearcap is 0.
1-10 of 15
1
Pages
  • 1
  • 2
Go to page:
  • MrBlip avatar
    MrBlip Joined 15y ago
    Offline
    1,293 points Ranked 23,633rd
    12y
    Posted by Arthurp Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.
    That was one of my intentions. Glad you liked it.
     avatar
    URL to post:
  • Arthurp avatar
    Arthurp Joined 13y ago
    Offline
    232 points Ranked 58,413rd
    12y
    Lol this really is fun to play, just a round inbetwenn dust bowl and gold rush is fantastic.
    farly new to mapping
    URL to post:
  • Spazmeister avatar
    Spazmeister Joined 13y ago
    Offline
    1,000 points Ranked 31,614th
    13y
    Pros: Very fast, high pace map. Lots of action for anyone. Complete chaos with FF on. Cons: Feels a bit boxy
    Bananite
    URL to post:
  • MrBlip avatar
    MrBlip Joined 15y ago
    Offline
    1,293 points Ranked 23,633rd
    13y
    Posted by Anonymous Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2. It's not even fun. Looks: a bunch of rectangular brushes and nothing else. Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.
    There's actually a couple trapezoidal brushes in there.
     avatar
    URL to post:
  • Anonymous
    13y
    Design: 8 cap points that can be capped at any point? this is a terrible idea that is not suited to TF2. It's not even fun. Looks: a bunch of rectangular brushes and nothing else. Gameplay: like i said. it's not fun, it's just a spam fest. whichever team can get more soldiers/demo to kill the enemy engies first wins, and the other team is stuck in their spawn until the round ends.
    URL to post:
  • Agent Jazz avatar
    Agent Jazz Joined 13y ago
    Offline
    248 points Ranked 57,336th
    13y
    This looks crazy. I might put this on my server
    You're The Man Now Dog!
    URL to post:
  • Ste_ avatar
    Ste_ Joined 13y ago
    Offline
    13y
    Coolio ill try it too
    Bananite
    URL to post:
  • Avvatar avatar
    Avvatar Joined 13y ago
    Offline
    13y
    Pros: A really fun, very fast-paced map. Cons: Sorta boxy.
    Random Asshole
    URL to post:
  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 14y ago
    Offline
    1,475 points Ranked 22,877th
    13y
    Gonna give it a whirl
     avatar
    URL to post:
  • DrHaphazard avatar
    DrHaphazard Joined 13y ago
    Offline
    410 points Ranked 50,413rd
    13y
    Hmm thats a pretty clever solution DeathZone. Maybe MrBlip could look into that. I will also need a similar system whenever I start work on my next map.
    A cheese, or an anvil.
    URL to post:

Details

Version
Unknown