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gm_all_in_one_gm9

A Map for Garry's Mod 9

Gm_ALL_IN_ONE_GM9 ENG_________________________________________________________________ gm_ALL_IN_ONE_GM9 is a normal GM map for 36 Player, With 3 BIG zone Zone: 1. Grass 2/4 2. Water 1/4 (1. Water visible 1/2) (2. Water invisilbe 1/2) 3.stone/bulding 1/4 Weapons: what you want with weapons ? Spawn what you need. Made By Smile90 DEU_________________________________________________________________ gm_ALL_IN_ONE_GM9 is ne Standart GM map für 36 spieler,Mit 3 GROßEN bespielbaren zonen Zone: 1. Gras 2/4 2. wasser 1/4 (1. Water Sichtbar 1/2) (2. Wasser unsichtbar 1/2) 3. Stein/Haus 1/4 Waffen: was willst du mit waffen ? spawn was du willst. Made By Smile90
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  • 10y
    the.prophet avatar
    the.prophet Joined 11y ago
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    224 points Ranked 17396th
    Wtf is that.. Oo
  • 10y
    That map just sucks, because it's full bright and it's too plain.
     avatar
    Mantra
  • 10y
    Xblah avatar
    Xblah Joined 11y ago
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    8,630 points Ranked 541st
    14 medals 1 legendary 3 rare
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    First of all. As I say in all full bright maps:
    Maps are compiled by VBSP, VVIS and VRAD. No VRAD, 2/3 of work.
    Full bright maps are completely unplayable. And it's GMOD. Who would take a screenshot for example in a very unrealistic place? Second. Your map is the perfect render of a "sandbox". Just a squary place, with water in a corner, and a concrete floor in another. Displacements would increase a lot your map quality. I'm not saying those 10 kilometres high mountains, but just some noise to the ground, as well as grass details. Third. What is that texture you used in the walls? Snow? If it is, sorry, it does not fit with grass. If it is concrete or something else, ok, but still not fits. Should add a info_overlay of dirt in all the base of the walls. Fifth: Even this is a freespace map, add details, higher areas, lower areas, like freespace and derivations. Fourth: "What the heck that strange box with letters inside is making in the path of my ship"? This is what someone who got stuck in your credits would say. That is realy out of place. Try to make it touching the skybox, in a place that would not "crap" the trajetories of contraptions. A example of when your map will be playable is when it look something like freespace01. Lights, detailed buildings, etc.

    5

    http://xblah.cjb.net avatar
    Mantra
    http://xblah.cjb.net

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Credits

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smile90
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Smile90 avatar
Smile90 Joined 10y ago
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781 points Ranked 6259th

Smile90
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Category

Details

Version
Unknown

Attributes

Miscellaneous
Players
36
Development State
Final/Stable

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  • 4,222 Downloads
  • 4,432 Views
  • 3 Posts
  • 10y Submitted

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40 bScore
5 Rating

1 voter

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