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cp_overflow_b4

A Map for Team Fortress 2

OVERFLOW ------------ Title: cp_overflow_b4 Version: Beta Release 4 Previously: cp_overflow_b3, cp_floodway_b2 Filename: cp_overflow_b4.bsp Created By: S.E.A.L. #555 (aka Predulus aka A.o.F.) Author Email: mapping_predator@hotmail.com Type: CP Compile Date: 18/12/2007 ------------------------------ CHANGES IN BETA 4 ------------------------------ ========== - Fixed random spawning - Created new first forward spawn areas and given them two exits - Added a second way to middle chamber from long stairway - Added a suspended walkway above central CP, joining both sides - Extended the balcony of the Radar Huts - Added 2 new ways into Bases - A short side tunnel - Airconditioning ducts - Added elevators inside bases to take players (esp. snipers) to the roof quickly - Added a centre exit to spawnroom level of Bases - Added 2 raised walkways in the canyons - One from the new centre exit to the first level of the centre peak - One from the new extended balcony of the Radar Huts to the top level of the centre peak - Signifcantly extended and enhanced 3D skybox - Added teleporters to take players from bottom level of centre arena to raised area - Changed water texture to a more efficient one - Added a multitude of player-clips to ease passage around obstacles - And most important of all - Added Porno for Pyros posters!! :) ========== MAP OVERVIEW cp_overlfow_b4 is the fourth BETA release of the first TF2 map by S.E.A.L. #555 / Predulus / A.o.F. I have had quite a bit of experience mapping for CSS, and have fallen in love with TF2, so naturally I wanted to jump the gun and get mapping!! Being my first TF2 map, and this version still being a beta, there are bound to be YET MORE glitches, so bear with me. The setting for the map is a river floodway system, inspired by the one in Saitama, Japan. Red and Blue have cunningly built their bases within close proximity of the floodway complex, and are vying for control of the facility. The map features some fun outdoor areas, with cliffs and structures to climb and explore, as well as some industrial indoor areas. I tried to keep in mind all classes when designing it, as well as trying to keep it balanced, so hopefully these efforts have paid off. I hope you enjoy the map!! S.E.A.L. #555 (Predulus on FPSB)

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  • akathesharkfr avatar
    akathesharkfr Joined 13y ago
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    401 points Ranked 50,084th
    13y
    Hello predulus my friend ! your map seems to be awesome !! .. anyway I still don't have tf2 :( ... Keep on the good work !!!
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  • smithers avatar
    smithers Joined 13y ago
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    13y
    Pros: Excellent look, new update added tons of great stuff that I like a lot. Cons: As the other people said, I'm not sure what the glass over the center cap adds. It's fun to jump on, but I think it would be better if you could actually jump on to the cap in the middle of it or something at least also. The teleporters are pretty out of place too. Improvements: Too many to list really, you changed so much stuff it's kind of crazy must have taken forever. Notes: Great custom map, excellent design and look.
    Bananite
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  • Termaximus avatar
    Termaximus Joined 13y ago
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    1,544 points Ranked 22,474th
    13y
    Pros: Very nicely detailed and good setup. Fun map. Cons: Final cps are a bit too easy to defend.l
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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  • eni avatar
    eni Joined 13y ago
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    954 points Ranked 42,269th
    13y
    I've had a run around, it looks great. Gonna give it a go in a playtest night soon! But christ, do you need all the cockwaving signs in spawn and the crap that comes up after you capture the final cap? Maybe it's only me but I feel it detracts from the map :/
    Bananite
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  • Wazatiste avatar
    Wazatiste Joined 13y ago
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    Pros: Lot of action, lot of paths to rampage the other team, v4 brought a lot of thoses. Cons: Need pornos pyros @ live !!§ Improvements: go for the rc :)
    Bananite
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  • Predulus avatar
    Predulus Joined 15y ago
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    13y
    I've seen b3 and b4 on up to 10 servers at once, so it must be on hundreds of servers. And since b4 they're usually full most of the time.
    A Disciple of The Dave
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  • crazychicken avatar
    crazychicken Joined 16y ago
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    2,903 points Ranked 20,153rd
    13y
    This is a very nice update, i was never that keen on the map before but now its in rotation fo shure having said that it still isnt that popular, i think maybe it has to do with everything is cramped there isnt any real open space on the map. the open areas like the water and mountains look nice but no action ever takes place there its always in limited corridors. i think maybe people just need to elarn the map and how it plays out better. i like the additions you added, they are a definite mark up. Maybe make the teams spawn at final cp only a protected room. so a battle can rage there that uses the second floor. at moment its just a rush and either they run down the stairs quickly enough or they dont. im not sure, its a good map and well made but something is missing imo Maybe have second spawn outside so you can look down it from building it is in at present and be in line of sight with the base, running up mountain for better position. to dodge snipers and rockets etc. and maybe have an entrance way to front of fort accessible to attackers to run though
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    Mantra
    (O>)
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  • crackheadcory avatar
    crackheadcory Joined 14y ago
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    13y
    Very nice upgrade. i like the middle the best.
    Bananite
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  • gcet avatar
    gcet Joined 13y ago
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    Pros: Great job!! Cons: none Improvements: none Notes: Nice work, I can't wait for more maps from you in the future.
    Bananite
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  • Snipergen avatar
    Snipergen Joined 14y ago
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    2,171 points Ranked 21,056th
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    Hey seal, you came a long way and now i have to say it looks fantastic :) im gonna join a server if i see it runs the map to take a look. Just one thing dont use bevel and emboss on the logo, its just a photoshop rule for not looking as a noob :p rated 9/10 mate
    Bananite
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Predulus avatar
Predulus Joined 15y ago
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