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Version: Beta Release 4
Previously: cp_overflow_b3, cp_floodway_b2
Created By: S.E.A.L. #555 (aka Predulus aka A.o.F.)
Author Email: firstname.lastname@example.org
Compile Date: 18/12/2007
CHANGES IN BETA 4
- Fixed random spawning
- Created new first forward spawn areas and given them two exits
- Added a second way to middle chamber from long stairway
- Added a suspended walkway above central CP, joining both sides
- Extended the balcony of the Radar Huts
- Added 2 new ways into Bases
- A short side tunnel
- Airconditioning ducts
- Added elevators inside bases to take players (esp. snipers) to the roof quickly
- Added a centre exit to spawnroom level of Bases
- Added 2 raised walkways in the canyons
- One from the new centre exit to the first level of the centre peak
- One from the new extended balcony of the Radar Huts to the top level of the centre peak
- Signifcantly extended and enhanced 3D skybox
- Added teleporters to take players from bottom level of centre arena to raised area
- Changed water texture to a more efficient one
- Added a multitude of player-clips to ease passage around obstacles
- And most important of all - Added Porno for Pyros posters!! :)
cp_overlfow_b4 is the fourth BETA release of the first TF2 map by S.E.A.L. #555 / Predulus / A.o.F.
I have had quite a bit of experience mapping for CSS, and have fallen in love with TF2, so naturally I wanted to jump the gun and get mapping!! Being my first TF2 map, and this version still being a beta, there are bound to be YET MORE glitches, so bear with me.
The setting for the map is a river floodway system, inspired by the one in Saitama, Japan. Red and Blue have cunningly built their bases within close proximity of the floodway complex, and are vying for control of the facility.
The map features some fun outdoor areas, with cliffs and structures to climb and explore, as well as some industrial indoor areas. I tried to keep in mind all classes when designing it, as well as trying to keep it balanced, so hopefully these efforts have paid off.
I hope you enjoy the map!!
S.E.A.L. #555 (Predulus on FPSB)
Pros: Excellent look, new update added tons of great stuff that I like a lot.
Cons: As the other people said, I'm not sure what the glass over the center cap adds. It's fun to jump on, but I think it would be better if you could actually jump on to the cap in the middle of it or something at least also. The teleporters are pretty out of place too.
Improvements: Too many to list really, you changed so much stuff it's kind of crazy must have taken forever.
Notes: Great custom map, excellent design and look.
I've had a run around, it looks great. Gonna give it a go in a playtest night soon!
But christ, do you need all the cockwaving signs in spawn and the crap that comes up after you capture the final cap? Maybe it's only me but I feel it detracts from the map :/
This is a very nice update, i was never that keen on the map before but now its in rotation fo shure
having said that it still isnt that popular, i think maybe it has to do with everything is cramped there isnt any real open space on the map. the open areas like the water and mountains look nice but no action ever takes place there its always in limited corridors. i think maybe people just need to elarn the map and how it plays out better.
i like the additions you added, they are a definite mark up. Maybe make the teams spawn at final cp only a protected room. so a battle can rage there that uses the second floor. at moment its just a rush and either they run down the stairs quickly enough or they dont.
im not sure, its a good map and well made but something is missing imo
Maybe have second spawn outside so you can look down it from building it is in at present and be in line of sight with the base, running up mountain for better position. to dodge snipers and rockets etc. and maybe have an entrance way to front of fort accessible to attackers to run though
Hey seal, you came a long way and now i have to say it looks fantastic :) im gonna join a server if i see it runs the map to take a look.
Just one thing dont use bevel and emboss on the logo, its just a photoshop rule for not looking as a noob :p
rated 9/10 mate