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Cp_junction is a gravelpit style attack/defend map set completely in red's underground train depot base. The story basically is that blue took a train into red's base and now have to cap A, B, and C.
It's been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map's a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.
It took 1 month to make and lots of hard work. Even though i's small it's still very detailed in every spot and has many rooms.
UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.
I'd really like to see some revamping done to this map, it's got some fun aspects but as a whole it's not very fun, mostly due to its spammy nature and the terribly designed C-point. According to Valve's official stats this is the least played official map in the game, and it's a shame because I'd really like to see another good Gravel Pit style CP map.
Congratulations on your acceptance into the Scout update!
Junction was the map that inspired me to start mapping; it still stands as one of the best examples of spytech architecture in the game.
Keep up your excellent work.