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It's an okay map, but it's not something I'd use on my server. The feeling of having the whole level in this quarry kinda makes it less fun. If it were more outdoors then I'd like it a little more. I don't know.
Very fun and it's good to see more CTF maps.
PRO: The open middle has enough stuff in the way for a determined player to avoid snipers. The ground level has nice blind areas to hide pyros.
CON: The carts. Please consider CTF_Quary_Abandoned and stop those carts!
Pros: Excellent attention to detail, wonderfully planned out map, and very fun to play.
Cons: Non that really come to mind.
Improvements: A few imperfections that a close eye might catch but nothing big.
Notes: Well done, this looks like it took a lot of time and came out very nicely. One of my favorite maps!
Pogo, don't quote me on this, but I _believe_ the way to get it so hardcapped mp_timelimits work on your map is to have in your logic_auto the output
OnMapSpawn tf_gamerules SetStalemateOnTimelimit 1
This is how Mach does it, and I'm fairly certain it never drags on past a timelimit if it's a turtlefest. Again, not positive, but it's worth a shot rather than a built in timer.