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ctf_quarry

A Map for Team Fortress 2

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  • soup! avatar
    soup! Joined 11y ago
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    access_time 11y
    Great map, many hours of fun on this
    Bananite
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  • Evil_Toaster avatar
    Evil_Toaster Joined 11y ago
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    296 points Ranked 50615th
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    It's an okay map, but it's not something I'd use on my server. The feeling of having the whole level in this quarry kinda makes it less fun. If it were more outdoors then I'd like it a little more. I don't know.
    Bananite
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  • Makaify avatar
    Makaify Joined 12y ago
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    7,472 points Ranked 817th
    15 medals 1 legendary 2 rare
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    access_time 11y
    Pros: Looks amazing. Nice lights Improvements: Hmm.. dunno any :) Notes: 10/10 This map will be added to our Fun CTF maps server! 84.244.187.186
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  • FlopEJoe avatar
    FlopEJoe Joined 12y ago
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    access_time 12y
    Very fun and it's good to see more CTF maps. PRO: The open middle has enough stuff in the way for a determined player to avoid snipers. The ground level has nice blind areas to hide pyros. CON: The carts. Please consider CTF_Quary_Abandoned and stop those carts!
    Bananite
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  • dudeman avatar
    dudeman Joined 12y ago
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    366 points Ranked 48288th
    access_time 12y
    Pros: Excellent attention to detail, wonderfully planned out map, and very fun to play. Cons: Non that really come to mind. Improvements: A few imperfections that a close eye might catch but nothing big. Notes: Well done, this looks like it took a lot of time and came out very nicely. One of my favorite maps!
    Spread it on!
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  • Snipergen avatar
    Snipergen Joined 13y ago
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    2,171 points Ranked 20467th
    access_time 12y
    There, I rated pogop. Bullshit this map isn't top rated yet. Good job.
    Bananite
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  • TheyCallMeQ avatar
    TheyCallMeQ Joined 12y ago
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    access_time 12y
    Fun map, very nice changes PogoP!
    Bananite
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  • PogoP avatar
    PogoP Joined 12y ago
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    270 points Ranked 51703rd
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    Hey guys! Version 2 has now been released. Check it out at the following link (copy+paste it into your URL) http://www.fpsbanana.com/maps/41263
    Bananite
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  • crazychicken avatar
    crazychicken Joined 14y ago
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    2,903 points Ranked 19793rd
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    Its well made map but it feels too much like 2fort imo
    (O>) avatar
    Mantra
    (O>)
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  • Vilepickle avatar
    Vilepickle Joined 12y ago
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    5,413 points Ranked 1198th
    access_time 12y
    Pogo, don't quote me on this, but I _believe_ the way to get it so hardcapped mp_timelimits work on your map is to have in your logic_auto the output OnMapSpawn tf_gamerules SetStalemateOnTimelimit 1 This is how Mach does it, and I'm fairly certain it never drags on past a timelimit if it's a turtlefest. Again, not positive, but it's worth a shot rather than a built in timer.
    Analyzer
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pogop
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PogoP avatar
PogoP Joined 12y ago
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PogoP
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Players
24
Development State
Final/Stable

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