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ctf_openfire

A Map for Team Fortress 2

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**** This map is for Team Fortress 2 **** ============================= Title : Openfire Filename : ctf_Openfire Author : MaddDogg_[VOV] Description : Team Fortress 2 CTF map Recomended # of players : 12-18 ================================ Editor : Hammer Compile Tools : Valve Compile Tools Compile Time : ~15 minutes =============================== Objective: Enter the enemy base and disable their security field to gain access to their flagroom. Grab their flag and bring it back to your team's security capture point. Other Notes: To gain access to the intelligence you must first capture the opposing teams inteligence. Flag security field will remain down until a team recaptures their security capture point. You cannot capture the opposing team's security capture point unless you have secured your own. - How to Install Map Place the .bsp file into below directory (ex. default installed directory) C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps ================================= ** Special Thanks to ** CMDRLOBO_[VOV], Drayden_[VOV], Clan Vanguard of Venegence and all others who helped playtest and find all the errors I could not find by myself ================================= DISTRIBUTION INFORMATION: If you wish to re-distribute, re-create or modify this level in any way, shape, or form, you must include this file with NO MODIFICATIONS. Enjoy =================================

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  • t0rk3y avatar
    t0rk3y Joined 13y ago
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    access_time 12y
    You just ruined my favorite tfc map, thanks
    Torque'n you out avatar
    Mantra
    Torque'n you out
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  • lordroy avatar
    lordroy Joined 12y ago
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    Very interesting mix of CTF and CP. My hats off. -=R=-
    Old Phucker
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  • MaddDogg avatar
    MaddDogg Joined 12y ago
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    Anyone have any more Feedback after playing it? Good or Bad? Any Bugs? etc... Specific questions I am looking for: -Security capture point or trigger multiple to open flag security shield? since that change will change the dynamic of the map . -How can the flag cap zone be better marked without confusion between it and the security capture point? Thanks!
    Bananite
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  • AI|Chicky avatar
    AI|Chicky Joined 16y ago
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    Pros: Very interesting concept!!!! Can't wait to try this out on our server. Cons: It's not clear that to capture you need to take it back to your 2nd capture point. Would be advisable to make that more clear in the next version of the map. Improvements: It's very hard to get in the front door. Might be easier if instead of rocks you had a ramp and then you didn't have to crouch to get in. Notes: I'm definitely trying this on my server. I think the concept is awesome. I'll let you know what feedback I get from the guys assuming it's not stuff like "omg - this is amazing". Good work!
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Dradeyn avatar
    Dradeyn Joined 12y ago
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    Pros: Very well designed, very much nostalgic of TFC's openfire, with a new twist. Both sides equally balanced...This will make a stellar league play map for either 5v5 or 8v8 Cons: None to speak of, alot of attention was paid to ensuring no bugs. Notes: Great Job, hope this isn't his last map.
    Bananite
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  • Vilepickle avatar
    Vilepickle Joined 12y ago
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    Look to ETF's Openfire for creative inspiration. It's a very different theme, but its graphics are amazingly done in the Q3 engine: http://zombie.planetdoom.gamespy.com/of.htm
    Analyzer
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  • dwHero avatar
    dwHero Joined 12y ago
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    + Gameplay - Timelimit doesnt work - Graphics - Lighting - Some movement bugs I think the old openfire_l of TFC can be used in TF2.But plz with a complete other graphic design and better lighting.
    Bananite
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madddogg_[vov]
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MaddDogg avatar
MaddDogg Joined 12y ago
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MaddDogg
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Miscellaneous
Players
16
Development State
Final/Stable

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