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Pros: Nice design with a clean finish.
Cons: For me, the jumps where too difficult. as in BARELY making them which made it a bit frustrating for me, for having to try them over and over again.
Improvements: I don't know if I got it right... I'm guessing I didn't. But in the room with the 3 angled platforms, I only just made the jump. One time, I even heard the "wheeee" sound, but still plummited back to the floor. The time I did make it, it was only JUST. In the room with the cube in it, I also had troubles getting around in time. I solved it by jumping and only JUST making it. Maybe I didn't get the real deal here either, but the way I tried it, I ended up with the door slamming in my face a couple of times, which was quite frustrating...
IF this is the way it is meant to be played, I recommend loosening the timings and jumps a little to make it more enjoyable.
Notes: The puzzles in this level are nice and the details are very well done, but overall, I didn't find this map to be very much fun. (probably because I got annoyed the jumps :D)
I played your first level, and then now tried out this one. It was mildly challenging. Some parts seemed far too easy. Others seemed quite difficult -- not necessarily too challenging, just oddly designed, such that the solution that the map seemed to be built to require doesn't work as I expected. Instead, you kind of have to get around the puzzle in another more awkward manner. An example would be the room with the 3 angled platforms at different heights and rotations. It seemed to me that the top one was angled too steeply that instead of launching from one platform to the next, until you get to the top and out of the room, you flew up and hit the roof. I forget how I eventually figured it out, but I had to awkwardly get around the platforms instead of using them as they appeared to be designed.