aim_ak_colt_sand

A Map for Counter-Strike: Source

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  • 10y
    nay0r avatar
    nay0r Offline
    Member Joined 15y
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    The idea is quite nice but the textures and general amount of detail could be really worked much more into like using alpha s on the displacements and stretching the water a little so you cant see the repetitiveness in the texture, just try to use more of the engines technologies, i.e clouds, props etc
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Credits

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wilchen
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wilchen avatar
wilchen Offline
Member Joined 10y
612 points Ranked 7241st

wilchen
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Miscellaneous
Development State
Final/Stable

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Posts
1
Views
1,605
Downloads
1,387
Date Added
10y

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