Well, I'm reloading all the popular CS1.6 maps to bring them to life in CSPromod.
This time is FY_ICEWORLD (now named CSP_ICEWORLD). I tried to keep the environment the same as before.
It has 16inch lightning (Same detail of CS:S official maps) and has moving clouds. The weapons are not constrained, but I don't think it won't lag in every map start.
Hope you like it, this is bug free, and there will be no updates.
Valve Hammer Editor 4.0: Complete rebuild of fy_iceworld (CS1.6):
Each block of the game was rebuilt. This will prevent that any descompile glich bug the game.
Valve Hammer Editor 3.4: Saving .map file to .rmf
Hammer 4.0 does not open .map files, so Hammer 3.4 transformed the descompiled map to something that Hammer 4.0 still opens.
WinBSP: Saving .bsp file to .map:
It was not secure to rebuild a map just looking in-game (size purposes). So I used this to take the sizes to rebuild the map in Hammer.