csp_iceworld

A Map for CSPromod

Well, I'm reloading all the popular CS1.6 maps to bring them to life in CSPromod. This time is FY_ICEWORLD (now named CSP_ICEWORLD). I tried to keep the environment the same as before. It has 16inch lightning (Same detail of CS:S official maps) and has moving clouds. The weapons are not constrained, but I don't think it won't lag in every map start. Hope you like it, this is bug free, and there will be no updates.
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  • BuDz avatar
    BuDz Joined 12y ago
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    2,151 points Ranked 20400th
    11y
    Nice ive been waiting for a csp version of this im puttingit on my server now ip to my server is 8.7.224.52:27015 just one thing please add more ak,m4,awps,mp5 because other weapons are missing ingame

    10

    Why you trippin'? I aint even  avatar
    Mantra
    Why you trippin'? I aint even
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Xblah avatar
Xblah Joined 12y ago
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12,437 points Ranked 435th
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Xblah
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Development Info

Notes
Valve Hammer Editor 4.0: Complete rebuild of fy_iceworld (CS1.6): Each block of the game was rebuilt. This will prevent that any descompile glich bug the game. Valve Hammer Editor 3.4: Saving .map file to .rmf Hammer 4.0 does not open .map files, so Hammer 3.4 transformed the descompiled map to something that Hammer 4.0 still opens. WinBSP: Saving .bsp file to .map: It was not secure to rebuild a map just looking in-game (size purposes). So I used this to take the sizes to rebuild the map in Hammer.

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Miscellaneous
Development State
Final/Stable

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  • 2.9k DLs
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  • 11 Posts
  • 11ySubmitted

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