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It's got a lot of fun sniping, sentry, soldier, and demoman spots but the map is too hard. I fthis makes sense it's so linear that nobody can do anything. Usually rounds go on for 30 minutes of one team holding the middle point and the other one being trapped just outside.
Pros: Great map. I used to play this one a lot when I first started TF2. Had a lot of fun sneaking around through the tunnels and such. Has multiple ways to go so that no one choke point can hold the other team off for long.
Cons: As other have said it does have a hard choke for the last point. Normally the middle can be held easily by one team but the last one tends to pretty much be very hard to get.
Improvements: Try to balance it. See if there is a way to possibly make the middle point harder to control and the last points a bit easier to get. Maybe put them a bit further from the spawn to give a bit of breathing room from respawns.
Pros: A almost original map with a good feel and perfect balance, and fun to play.
Cons: last point is a hard choke unless you are allready pawning the other team to death.
Improvements: This would take a little work but how about re doing the under ground tunnlel and the 4 mouse holes so the all link. I think that would me really good.
Pros - looks nice.
cons - easily turns into a DM map. you have to spawn camp in order to win the map. CPs should not be in front of the spawn- thats really bad design.
improvements - either remove the first and last CPs away from the spawn area or delete them altogether.
Pros: Nice idea, great design
Cons: Massive chokepoint for demo spam, too dark, slow/unoptimized
Improvements: Use hints/areaportals, add more light, change spawn, implement ways around the door chokepoint
This is an awesome map. So well made, though cp_toy_fort_elite is a tad laggy for some reason. The others aren't though (wtf?). The server I play on uses the beta2 version, which allows engies to get on the bed if they're crafty enough, I've always thought this was a bit unfair because it makes it difficult to take down sentries up there. You'd need some way (teleporter? vent system?) to get up there.
Anyway, i was wondering if this would be the place to come if i wanted to ask permission to make a remake of this map, dustbowl style. I probably wouldn't end up decompiling the map, but I'd use the same style/layout/rooms.
to Termaximus:single spawn is part of the map, you need engies to move you to the front lines.
Pros: Interesting concept. Some painstaking detail work. Fun when teams are really really balanced.
Cons: Concept may be too kiddy. Too dark. A lot of bottlenecks.
Improvements: Remove bottlenecks. Add at least one forward spawn room per side. Improve lighting.