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cp_ toy fort

A Map for Team Fortress 2

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Description: Control Point (CP's) map with 5 CP's where you play as a miniature soldier on a battlefiled that is based on a bedroom and hallway.

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  • Blackout-TWM avatar
    Blackout-TWM Joined 11y ago
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    access_time 11y
    It's got a lot of fun sniping, sentry, soldier, and demoman spots but the map is too hard. I fthis makes sense it's so linear that nobody can do anything. Usually rounds go on for 30 minutes of one team holding the middle point and the other one being trapped just outside.
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  • VMs avatar
    VMs Joined 11y ago
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    397 points Ranked 47692nd
    access_time 11y
    Hello, thanks for your map look alternate view of this map %) cp_toy_fort_alt http://www.fpsbanana.com/maps/68046
    UltraVioletDragon
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  • jimmysmitty avatar
    jimmysmitty Joined 11y ago
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    344 points Ranked 49237th
    access_time 11y
    Pros: Great map. I used to play this one a lot when I first started TF2. Had a lot of fun sneaking around through the tunnels and such. Has multiple ways to go so that no one choke point can hold the other team off for long. Cons: As other have said it does have a hard choke for the last point. Normally the middle can be held easily by one team but the last one tends to pretty much be very hard to get. Improvements: Try to balance it. See if there is a way to possibly make the middle point harder to control and the last points a bit easier to get. Maybe put them a bit further from the spawn to give a bit of breathing room from respawns.
    Who is your daddy and what doe
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  • Arthurp avatar
    Arthurp Joined 11y ago
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    232 points Ranked 53934th
    access_time 11y
    Pros: A almost original map with a good feel and perfect balance, and fun to play. Cons: last point is a hard choke unless you are allready pawning the other team to death. Improvements: This would take a little work but how about re doing the under ground tunnlel and the 4 mouse holes so the all link. I think that would me really good.
    farly new to mapping
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  • redbear avatar
    redbear Joined 12y ago
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    access_time 11y
    Pros - looks nice. cons - easily turns into a DM map. you have to spawn camp in order to win the map. CPs should not be in front of the spawn- thats really bad design. improvements - either remove the first and last CPs away from the spawn area or delete them altogether.
    Bananite
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  • cybris avatar
    cybris Joined 12y ago
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    518 points Ranked 45224th
    access_time 11y
    Pros: Nice idea, great design Cons: Massive chokepoint for demo spam, too dark, slow/unoptimized Improvements: Use hints/areaportals, add more light, change spawn, implement ways around the door chokepoint
    Bananite
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  • nef avatar
    nef Joined 12y ago
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    access_time 12y
    This is an awesome map. So well made, though cp_toy_fort_elite is a tad laggy for some reason. The others aren't though (wtf?). The server I play on uses the beta2 version, which allows engies to get on the bed if they're crafty enough, I've always thought this was a bit unfair because it makes it difficult to take down sentries up there. You'd need some way (teleporter? vent system?) to get up there. Anyway, i was wondering if this would be the place to come if i wanted to ask permission to make a remake of this map, dustbowl style. I probably wouldn't end up decompiling the map, but I'd use the same style/layout/rooms. to Termaximus:single spawn is part of the map, you need engies to move you to the front lines.
    Bananite
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  • die_angel avatar
    die_angel Joined 12y ago
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    access_time 12y
    Pros: Interesting design, good look, fun
    Bananite
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  • Ste_ avatar
    Ste_ Joined 12y ago
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    access_time 12y
    Id like to see another map like this one made but based in a bathroom :P sounds daft but i think its somthing differemt
    Bananite
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  • Termaximus avatar
    Termaximus Joined 12y ago
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    1,544 points Ranked 21698th
    access_time 12y
    Pros: Interesting concept. Some painstaking detail work. Fun when teams are really really balanced. Cons: Concept may be too kiddy. Too dark. A lot of bottlenecks. Improvements: Remove bottlenecks. Add at least one forward spawn room per side. Improve lighting.
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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zeus_cst
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Shonuff username pic Joined 13y ago
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Players
12
Development State
Final/Stable

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