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ctf_mobiusconcourse

A Map for Unreal Tournament 2004

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This map challenges one of the golden rules in multiplayer map design: don't have any wide open areas. This map is almost entirely one zone. I did this because I wanted to eschew any kind of room-corridor-room layout. I also wanted something wide open for instagib CTF matches, my favorite way to play UT2004. Also, since it's been a few years since UT2004's release, I figured I'd go a little crazy with the detail for those with high end machines. That being said, I built this level on my 2 year old laptop, a Pentium M 1.8ghz, 2 gigs of ram, and an nvidia 6600go card and I was able to play with acceptable framerates. But if your machine has lower specs than mine, chances are you'll have a tough time with it.

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  • Warlander avatar
    Warlander Joined 11y ago
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    Who the hell gave this masterpiece a 7 :| ?
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    Mantra
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  • Greyfrog_Design avatar
    Greyfrog_Design Joined 14y ago
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    access_time 12y
    How does a map that looks like this get a 7/10? that is absurd this is simply fucked' in a good way. 10/10
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    Mantra
    Prefab Moderator - SauceMan
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  • n88tr avatar
    n88tr Joined 13y ago
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    Pros: large spaces amazing breathing room, detailed environ, outdoor spaces give life to map Cons: a little dark, pickups quite a distance from another another Improvements: see cons
    3D Modeler in Maya
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  • Dip avatar
    Dip Joined 12y ago
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    Love the custom textures.
    Banned
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Credits

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sundeep 'funkadelic' dass
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Shonuff avatar
Shonuff username pic Joined 13y ago
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Shonuff

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Details

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Unknown

Attributes

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Players
16
Development State
Final/Stable

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