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This map challenges one of the golden rules in multiplayer map design: don't have any wide open areas. This map is almost entirely one zone. I did this because I wanted to eschew any kind of room-corridor-room layout. I also wanted something wide open for instagib CTF matches, my favorite way to play UT2004. Also, since it's been a few years since UT2004's release, I figured I'd go a little crazy with the detail for those with high end machines. That being said, I built this level on my 2 year old laptop, a Pentium M 1.8ghz, 2 gigs of ram, and an nvidia 6600go card and I was able to play with acceptable framerates. But if your machine has lower specs than mine, chances are you'll have a tough time with it.