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ctf jinxed b3

A Map for Team Fortress 2

This is B3 of PU_Jinxed. I've renamed this to CTF_JINXED to not confuse people as much. This is a mid-sized map with 1 flag in the center. You score points by bringing the flag into the enemy capture zone. Beta 3 includes the following features: -Flag indicators! Now you will have the proper flag direction indicators to let you know where the flag is located -Fixed issues with the text messages when picking up the flag -Added more instructions to help new players -Added 2 new cameras to the basement -Fixed some graphical glitches -Improved the skybox -Some new optimization -Fixed missing health/ammo in blue base Thanks to everyone at tf2maps.net and everyone who tried B2

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  • lordroy avatar
    lordroy Joined 13y ago
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    Very interesting... nice work.
    Old Phucker
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  • flubber avatar
    flubber Joined 13y ago
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    access_time 13y
    You should really do something about snipers who camp at their spawn.
    Bananite
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  • misfit410 avatar
    misfit410 Joined 13y ago
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    access_time 13y
    Pros: Unique design, gameplay is fast and fun. Cons: Level design is a big chaotic internally, more signs directing to the capture points would help some of the newbies get by a bit better. Improvements: Suggestion in the Cons Notes: Overall fantastic map, even if the cons were not fixed it is among the cream of the crop.
    Bananite
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  • kanria avatar
    kanria Joined 13y ago
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    Hey, kickass map dude. i played it about 3 times recently, nice design and fun to play.
    Bananite
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  • crazychicken avatar
    crazychicken Joined 15y ago
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    Well i had the intel took it back to capture point in my base and it wouldnt recognise it so i went to same location in enemies base and the doors were all locked so icouldnt get in maybe i missed something
    (O>) avatar
    Mantra
    (O>)
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  • Slogo avatar
    Slogo Joined 13y ago
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    The arrows point you to your enemies base because that's where you capture it. Just like it says on here. When you enter the game and when you pick up the flag.
    Bananite
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  • crazychicken avatar
    crazychicken Joined 15y ago
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    I put this on my map server and the arrows were the wrong way round, you grab the intel but the arrows tell you your base is the enemies base, you take it back to your capture point and it wont recognise you have it and you cant get in the enemies - switched maps shortly after
    (O>) avatar
    Mantra
    (O>)
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  • AI|Chicky avatar
    AI|Chicky Joined 16y ago
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    Yeah... I'm not thrilled with the large file sizes either. I think splat looks great - but it's WAY too big to add to rotation. The large maps kill bandwidth for people who have the fast download on their servers and that can get costly. As for making it fb - EWE - heck no!!!! Maybe ctf isn't right for it. I mean, what is that tc abbreviation before hydro supposed to mean anyway? But I don't know that pu is a good prefix either. I'd much rather see Valve release maps with this game style - but I don't know that they'd call them something other than CTF. In my opinion it's CTF (intel) or CP (control point) or not worth downloading (pretty much everything in the ? area of the TF2 maps).
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Slogo avatar
    Slogo Joined 13y ago
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    Posted by Rothgar I wasn't talking about the download size off fpsbanana, the bzip2 compresses to about 14MB.
    Oh I know it just made me notice that my compression wasn't very good and I could put a smaller file up here. As for the uncompressed map size there's really not much to say. This is the way maps are going. Looking at my map folder Stronghold, crazedacre, castle, splat, are all larger than this map. The valve maps themselves are 50+ mb. While I'm not saying my filesize is perfect for the map or anything people are just gonna have to get used to custom maps getting bigger.
    Bananite
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  • Rothgar avatar
    Rothgar Joined 13y ago
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    I wasn't talking about the download size off fpsbanana, the bzip2 compresses to about 14MB.
    Bastard Admin From Hell
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Slogo Joined 13y ago
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24
Development State
Final/Stable

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