koth_twisted

A Map for Team Fortress 2

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Announcement! Since FPSBanana has become very unreliable, I'll go ahead and give you the link to an older site I used that contains this map. You can find this map at The Snark Pit

Final Update!

It was bound to happen, and meant to do it sooner. I've updated the map to the official Valve entities for KotH. Have fun everyone! Important!! The file has been optimized. All of the required files are zipped into the bsp, there is only one file to worry about . . . the BSP. Updated Once more!! 1) Added a skybox! Credit goes to Lost for his excellent skybox I found on FPSBanana 2) Due to some complaints about the hold timer being too short, and previously too long, I have increased the hold timer to 8 minutes. That should be long enough o allow everyone a fun time. I believe I also added rounds, so if this timer becomes a burden, let me know and I'll change it again. 3) I finally remembered the cubemaps! 4) Fixed several graphical errors from before. As always, enjoy, and spread the word. Also, I'm currently working on a new forest themed arena map. Expect it within the next couple months. In-Game Instructions pop-up: Twisted - version 3 King of the Hill Objective: Capture and defend "The Hill" from the enemy team. First team to hold "The Hill" for a total of eight minutes wins. Note: - The timer displayed in the HUD is for the team who currently holds "The Hill" - If the opposing team takes "The Hill" from your team, your timer will not reset but remain paused untill you recapture the hill. - The enemy only wins win their timer reaches zero. ReadMe: [KotH_Twisted] King of the Hill style map Read the in-game instructions to learn how to play. Install: Just extract the contents of this zip file into: Steam\SteamApps\[your steam account]\team fortress 2\tf\maps For dedicated servers, you'll need to created the compressed file yourself (and be sure to include the objective file) updates: -Each side now has 2 spawn rooms (each with an invisibe cover to prevent demoman spawn camping. - 4 new platforms - Harder to get knocked off the map (you'll only be able to get knocked off in the center and the place you're not supposed to be. author: Ncyphe website: http://ncyphex.awardspace.us version 4 finalized: October 15, 2008 Help me better my mapper by providing comments to this map at: http://www.fpsbanana.com/

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Posts

  • 9y
    captain-pot-noodle avatar
    Member Joined 9y
    324 points Ranked 12502nd
    Great map, really like it :-)

    just one little point, which is probably immaterial since there is no fix: that the control point entity isn't visible at certain angles (at the top when it's on black), which I'm sure you new about.

    The textures are really good!! I love it because they are so different and surreal :-)

    Also being a mapper myself: Could you tell me how to get that glow around the control point?

    Thanks!

    9.8/10

    the God-Damn Sexilicious avatar
    Mantra
    the God-Damn Sexilicious
  • 10y
    ncyphe avatar
    ncyphe Offline
    Member Joined 10y
    2,298 points Ranked 2049th
    Posted by Khaos - Bobo the Monkey Boy

    Pros: Interesting design, novel style & is a welcomed change of pace without compromising the TF2 style of play...
    Con: there seems to be a respawn bug...

    This is a great map with a neat change of pace from the usual CP & CTF styles... It makes for some great matches on our 24 slot server & is enjoyed by our regulars... However, we have experienced an occasional repsawn bug where one team member sometimes respawns in the other teams spawn room. Due to the invisible walls, they then cant get out and must just spawn camp until they are killed... Does anyone else get this error? Im surprised it hasnt been mentioned here before... Was it a planned feature to add a touch of chaos and unpredictability?

    Nice work...
    Suggestions: Increase cap timer a bit... Once one team gets engies setup adjacent to the cap point, it is too hard to stem the tide and retake the point...

    Thank you for your complement.

    I was not aware of the bug with the respawn rooms, so thank you for pointing that out; unfortunately, due to a recent crash of my Windows op, I have yet to find time to restore my Steam. (Hence why I haven't released a certain map I was working on)

    However, no worries, because I recovered the hammer file (at least I hope) so when I finally do find the time to get Hammer up again, I'll make fixing the bug top priority.

    Note: About the timer issue, in some past comments, there was an issue with the timer being too long, originally placed at 10 minutes. I may increase the time a bit, but I really wish Valve would include some feature to allow us to make our maps work different ways. (I might possibly release 2 versions, 1 long and 1 short)
    Future game dev, in study avatar
    Mantra
    Future game dev, in study
  • 10y
    :HIT: Bobo the Monkey Boy avatar
    Member Joined 10y
    500 points Ranked 8804th
    Pros: Interesting design, novel style & is a welcomed change of pace without compromising the TF2 style of play...
    Con: there seems to be a respawn bug...

    This is a great map with a neat change of pace from the usual CP & CTF styles... It makes for some great matches on our 24 slot server & is enjoyed by our regulars... However, we have experienced an occasional repsawn bug where one team member sometimes respawns in the other teams spawn room. Due to the invisible walls, they then cant get out and must just spawn camp until they are killed... Does anyone else get this error? Im surprised it hasnt been mentioned here before... Was it a planned feature to add a touch of chaos and unpredictability?

    Nice work...
    Suggestions: Increase cap timer a bit... Once one team gets engies setup adjacent to the cap point, it is too hard to stem the tide and retake the point...
    Hey Hey, Yo Yo! They call me B avatar
    Mantra
    Hey Hey, Yo Yo! They call me B
  • 10y
    cybrosis avatar
    cybrosis Offline
    Member Joined 10y
    This map is a blast, with none other out there like it. Only drawback we had was figuring out how the timer stuff works. Granted my server is full of stoners....
    Bananite
  • 10y
    Varadero avatar
    Varadero Offline
    Member Joined 10y
    1,308 points Ranked 3646th
    Pros: Really creative, really well done!
    Notes: There is no other map like this one! Good job.

    9/10

    Bananed avatar
    Mantra
    Bananed
  • 10y
    TotalMark avatar
    TotalMark Offline
    Member Joined 10y
    This map is delicious.

    10/10

    Procrastinator
  • 10y
    ncyphe avatar
    ncyphe Offline
    Member Joined 10y
    2,298 points Ranked 2049th
    Posted by crazychicken

    I think i know why it wasnt letting me download th emap to clients from the server, it wouldnt recognise the map because of the capital letters.

    even though it was capital in everything, it must be steam, i renamed the files and it works. did the same for jinxed 3 for same reason i think


    Thanks for your input. These are the type of comments I'm really looking for, the ones featuring feedback on possible problems. I didn't even know that that dedicated server doesn't compress the txt, and forgot people could link to the file on a website.

    Just so that you know, I do plan on releasing a version 3 of this map, with a shortened count down timer (perhaps 6 mins should do it), when I do get the new version up, I'll be renaming the files to lowercase.
    Future game dev, in study avatar
    Mantra
    Future game dev, in study
  • 10y
    xgloryx avatar
    xgloryx Offline
    Member Joined 10y
    Posted by crazychicken

    I think i know why it wasnt letting me download th emap to clients from the server, it wouldnt recognise the map because of the capital letters.


    Yeah, when I added it to my ded server I just changed the map name to "koth_twisted.bsp" and never had any issues.

    I agree about the time as well. I actually had this map going with a full (24-man) server and it played pretty well (on occasion, one team would get pinned down at spawn) but the 10 minutes did seem too long. Five would probably be ideal.

    9/10

    So it goes.
  • 10y
    crazychicken avatar
    Member Joined 12y
    2,878 points Ranked 1613rd
    I think i know why it wasnt letting me download th emap to clients from the server, it wouldnt recognise the map because of the capital letters.

    even though it was capital in everything, it must be steam, i renamed the files and it works. did the same for jinxed 3 for same reason i think
    (O>) avatar
    Mantra
    (O>)
  • 10y
    ncyphe avatar
    ncyphe Offline
    Member Joined 10y
    2,298 points Ranked 2049th
    Posted by crazychicken

    This map dildnt work on my server, i uploaded it to server fine and to me, i can play it on the server but the bzip2 file on my sv_downloadurl wont download to clients for some reason.

    all otehr custom maps work, and as far as i can see there arent any typos. i dont know why it doesnt work

    i like the styling if it is a little bland. i dont know how feasile it is for ine team to hold onto the hill for 10 minutes, might be too long


    Let me see what I can do.

    I too believe I may have made the time limit too large. Let me try to figure out what the problem is with not running on the dedicated server; however, I have not had much experience with the ded servers.
    Future game dev, in study avatar
    Mantra
    Future game dev, in study

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Credits

Key Authors
ncyphe
Everything but skybox
Mighty Pete
Sky Box Material

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ncyphe avatar
ncyphe Offline
Member Joined 10y
2,298 points Ranked 2049th

ncyphe
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Details

Version
5

Attributes

Miscellaneous
cp
Players
24
Development State
Final/Stable

Stats

Posts
45
Views
23,871
Downloads
4,633
Date Added
10y
Date Modified
7y

Scores

80 bScore
8.7 Rating
8.5 Critic

15 voters

2 critics

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