The epic masterpiece CS map “falling” has been re-envisioned for TF2!
-Spawn points for TWO teams (red and blu)
-a capture point in some water
- a glass floor that breaks
Pros: Ridiculously fun. This is a great map to stick into rotation in between a couple of dustbowl type or other long maps. It's usually over really quick, but everyone has a blast with it. It's also fun melee only ;)
Cons: Honestly none I can think of.
Improvements: I like it as it is, so not so much improvements as maybe suggestions for a followup/new version. Have multiple cps (and drops) or add some moving ledges (maybe that disappear into the wall so you don't get people camping out on them forever) or something.
Pros: Amusing concept implemented well...
Cons: ... which unfortunately just doesn't fit very within the TF2 concept; it ends up being reduced to a gimmick map to play once and then forget.
Improvements: Incorporating two falling elements within a more conventional context (midfield CP between two separate falling elements) might make for something that could stay on a server rotation.