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mp_clone_crisis

A Map for First Encounter Assault Recon

======================= Map Information ======================== Title : The Clone Crisis 1.0 Multiplayer Author : J.Sera Description : A multiplayer F.E.A.R. map ======================= Installation ======================== This archive contains 2 files. -Clone_Crisis.Arch00 Clone Crisis Archive containing worlds, materials and voices -Clone_Crisis_readme.txt This text file 1. Unzip Clone_Crisis_Fear.zip into C:\Documents and Settings\All Users\Documents\Monolith Productions\FEAR\Custom\AdditionalContent 2. Start a multiplayer player game and host and choose a Clone Crisis map and launch * It is recommended that you update F.E.A.R. to 1.08. * It is recommended that you enable volumetric lighting in F.E.A.R.'s performance options. ======================= Game Play ======================== 2 playable maps; Clone Crisis - Small (8 - 16 players) Clone Crisis - Large (16 - 32 players ===== Clone Crisis - Small ===== Supports Deathmatch, Team Deathmatch, Slowmo Deathmatch, Slowmo Team Deathmatch, Capture the Flag, Slowmo Capture the Flag, Elimination, and Team Elimination modes of play. 16 Deathmatch spawns 16 Team spawns per team There is one secret area. It is disabled during Slowmo and CTF modes to prevent exploiting. There is a monitor attached to 5 camera views in the security room The button near this monitor spawns enemy AI soldiers on all the flooors (it is disabled in all Team play modes) ===== Clone Crisis - Large ===== Supports Deathmatch, Team Deathmatch, Slowmo Deathmatch, Slowmo Team Deathmatch, Capture the Flag, Slowmo Capture the Flag, Elimination, and Team Elimination modes of play. 32 Deathmatch spawns 16 Team spawns per team Teams start at top of the building on the helipad or the clone lab in the basement respectively. The building consists of 3 playable floors: -the rooftops and executive offices -the middle floor with operating theater, security, & lobby -the basement Clone lab, security, & incinerator room There are two secret areas. Both are disabled during Slowmo and CTF modes to prevent exploiting. There is a monitor attached to 6 camera views in the 2nd floor security room The button near this monitor spawns enemy AI soldiers on all the flooors (it is disabled in all Team play modes) ======================= Credits ======================== Thanks go out to Monolith for the game, assets, engine, and tools. Thanks to everyone who has posted an example map or a faq on how to do it all and/or helped answered my forums issues. Many thanks to Leah Sera, Mike Reilly, Paul Bono, Patrick Hunt, Brian Whitman, Aureus, & Christopher Siess. Please feel free to contact me with suggestons or improvements. ======================= Contact ======================== J.Sera jsera-AT-fortinbras-DOT-net (c)copyright 2007 by Jeremy Sera No modifications are to be made to this map or its entities without my permission. You may not use this map for commercial projects without my permission. This map shall be available free to the public and can be trasferred to others only if the above mentioned 5 files are included in the ZIP You may not add other files to the ZIP. If you wish to use portions of this map for your own free map project you must ask.

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jsera
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SGT_kick_ur_ass Joined 13y ago
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Miscellaneous
Development State
Final/Stable

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