This map was designed to improve players skills with a scout and basic pistols [glock, usp].
The overall map design came from serveral maps from condition zero and counter strike 1.6.
Layout, spawns are lower than the floor of the map to prevent spawn killing, known issue in server awp and scout maps.
There are 4 basic areas of play, the spawn, sniper towers, buildings and the sewers.
This map has 32 spawn points, 16 terrorist, 16 counter terrorist.
Only issues know, No clip texture by one of the sniper towers. Doesn't give any advantages. Just a small mistake on my part.
Scouts only have 10 rounds in the guns do to the lack of hammer's ability to read ammo entities or strings to add ammo.
Thanks to the members of Interlopers.net for tutorials and all sites providing this map and the players who learn from it.
Designed by [FuK]D|cE