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cp_labor

A Map for Team Fortress 2

CP_Labor TF2 Granary/Warpath Style Map Author: Drunken Gun, 007 BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first! Special Thanks to Jason "Murder" Bowser Koopa and the BFF & [1-UP] Clans [**** and Balls] Clan - i am Admin Cap all 5 points in sequence. Locked points may not be capped. ***NOTE TO 32 PERSON SERVERS*** -while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds. ------------------------------------------------------ **UPDATE 12/1/2007** FINAL VERSION RELEASED I'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3: -Central cap time is now slightly shorter -Final cap time is slightly shorter -All progressive respawns are now exit-only -Final polishing on lighting, models, and textures Thanks to everyone who playtested and gave me prompt feedback. Enjoy! ------------------------------------------------------ **UPDATE 11/20/2007** cp_labor_b3 released Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights: -Team-only elevator added to each base to aid defense getting to top floor -Side catwalk added to courtyard as 3rd exit from base to aid defense -Larger windows in houses to help ease getting out -Central cap time reduced -Round max time reduced to 6 mins from 7 mins -Lots of texture fixes -General lighting improvement Happy Thanksgiving! DG ------------------------------------------------------ **UPDATE 11/8/2007** cp_labor_b2 released The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy! DG ------------------------------------------------------ UPDATE 11/6/2007: The following bugs are noted and are being fixed for beta 2 to be released ASAP: -firing through towers and train caboose shouldn't be allowed -removing train caboose and tank car from in front of houses -towers are now solid -red spawn 1 all spawn in same location (without telefrag luckily) -barrels should not break -purple bookcases removed -red boiler should not let players inside of it (lol) -various texture fixes -decrease max round time from 8 minutes to 6 minutes -decrease time added per cap from 5 minutes to 3.5 minutes Will release beta2 with these changes, please note any more bugs DG ------------------------------------------------------ CP_Labor_Beta 11/4/2007 Work in progress to make visibility and lighting finalized, once TF2 SDK is released. Special Thanks to Jason "Murder"
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  • 7y
    Great map. We have had this map on rotation for months and plays every night. It is never RTV'ed and is often nominated when people ar voting for maps. Great map. Good work
    Bananite
  • 8y
    theharribokid avatar
    theharribokid Joined 8y ago
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    773 points Ranked 6317th
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    this (http://image.bayimg.com/mannfaacd.jpg) happened to the doorway near spawn on one of the UKCS servers. I could walk through it like normal but wth eh?
    Sitestaff at TF2Maps.net
  • 9y
    Brainsample avatar
    Brainsample Joined 10y ago
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    515 points Ranked 9054th
    I wish more servers had this map in rotation. Can get chaotic on a full server.
    Bananite
  • 10y
    gfaqsserver avatar
    gfaqsserver Joined 10y ago
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    205 points Ranked 18530th
    I have this in my server and we love to play it. Pretty balanced. Nice job :)
    Gamefaqs
  • 10y
    Cookeh avatar
    Cookeh Joined 10y ago
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    350 points Ranked 12405th
    Great map better for around 20 players id say but <3 it still
    Bananite
  • 10y
    bigdovbalby avatar
    bigdovbalby Joined 10y ago
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    677 points Ranked 7127th
    Pros: looks good plays better,play this map alot good job Cons: none

    9.8

    Bananite
  • 10y
    JDoc0512 avatar
    JDoc0512 Joined 10y ago
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    Can you remove the round timer? I'm trying to make a 24/7 labor server and I definitely don't want any round timer
    exunited
  • 10y
    Pros: Love how it plays. It really Cons: Playing against you on this map when you come charging out the barn as a heavy. :P Improvements: It is great as it is. Notes: Thanks! I play this on a 32 person/ instant respawn server and the last point is indeed very hard to capture but that is the nature of most CP maps on instant respawn.

    9.5

    Bananite
  • 10y
    Evil_Toaster avatar
    Evil_Toaster Joined 10y ago
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    296 points Ranked 14106th
    Design: I would suggest making the last point a little faster to capture, it's hard enough getting there.

    7

    Bananite
  • 10y
    Mike avatar
    Mike Joined 12y ago
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    24/7 labor server//... 208.167.246.108:27015 100 mb/sec gs.com server/based in NY/NJ awsome map bro!
    Only One avatar
    Mantra
    Only One
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Credits

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drunken gun 007
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DrunkenGun avatar
DrunkenGun Joined 10y ago
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DrunkenGun
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Development Info

Notes
Cp_labor_b1 ---> cp_labor_b2 ---> cp_labor_b3 ---> FINAL
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Category

Details

Version
Unknown

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

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Stats

  • 16,368 Downloads
  • 71,892 Views
  • 60 Posts
  • 10y Submitted
  • 5y Modified
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