A Map for Team Fortress 2

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CP_Labor TF2 Granary/Warpath Style Map Author: Drunken Gun, 007 BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first! Special Thanks to Jason "Murder" Bowser Koopa and the BFF & [1-UP] Clans [**** and Balls] Clan - i am Admin Cap all 5 points in sequence. Locked points may not be capped. ***NOTE TO 32 PERSON SERVERS*** -while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds. ------------------------------------------------------ **UPDATE 12/1/2007** FINAL VERSION RELEASED I'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3: -Central cap time is now slightly shorter -Final cap time is slightly shorter -All progressive respawns are now exit-only -Final polishing on lighting, models, and textures Thanks to everyone who playtested and gave me prompt feedback. Enjoy! ------------------------------------------------------ **UPDATE 11/20/2007** cp_labor_b3 released Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights: -Team-only elevator added to each base to aid defense getting to top floor -Side catwalk added to courtyard as 3rd exit from base to aid defense -Larger windows in houses to help ease getting out -Central cap time reduced -Round max time reduced to 6 mins from 7 mins -Lots of texture fixes -General lighting improvement Happy Thanksgiving! DG ------------------------------------------------------ **UPDATE 11/8/2007** cp_labor_b2 released The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy! DG ------------------------------------------------------ UPDATE 11/6/2007: The following bugs are noted and are being fixed for beta 2 to be released ASAP: -firing through towers and train caboose shouldn't be allowed -removing train caboose and tank car from in front of houses -towers are now solid -red spawn 1 all spawn in same location (without telefrag luckily) -barrels should not break -purple bookcases removed -red boiler should not let players inside of it (lol) -various texture fixes -decrease max round time from 8 minutes to 6 minutes -decrease time added per cap from 5 minutes to 3.5 minutes Will release beta2 with these changes, please note any more bugs DG ------------------------------------------------------ CP_Labor_Beta 11/4/2007 Work in progress to make visibility and lighting finalized, once TF2 SDK is released. Special Thanks to Jason "Murder"



  • 7y
    badbreath avatar
    badbreath Offline
    Member Joined 7y
    Great map.
    We have had this map on rotation for months and plays every night. It is never RTV'ed and is often nominated when people ar voting for maps.
    Great map.
    Good work
  • 7y
    theharribokid avatar
    Member Joined 8y
    757 points Ranked 6153rd
    7 medals 1 rare
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    this (http://image.bayimg.com/mannfaacd.jpg) happened to the doorway near spawn on one of the UKCS servers. I could walk through it like normal but wth eh?
    Sitestaff at TF2Maps.net
  • 9y
    Brainsample avatar
    Member Joined 10y
    515 points Ranked 8671st
    I wish more servers had this map in rotation. Can get chaotic on a full server.
  • 9y
    gfaqsserver avatar
    Member Joined 9y
    205 points Ranked 17799th
    I have this in my server and we love to play it. Pretty balanced. Nice job :)
  • 9y
    Cookeh avatar
    Cookeh Offline
    Member Joined 9y
    350 points Ranked 11906th
    Great map better for around 20 players id say but <3 it still
  • 9y
    bigdovbalby avatar
    Member Joined 10y
    677 points Ranked 6812th
    Pros: looks good plays better,play this map alot good job
    Cons: none


  • 10y
    JDoc0512 avatar
    JDoc0512 Offline
    Member Joined 10y
    Can you remove the round timer? I'm trying to make a 24/7 labor server and I definitely don't want any round timer
  • 10y
    Pros: Love how it plays. It really
    Cons: Playing against you on this map when you come charging out the barn as a heavy. :P
    Improvements: It is great as it is.
    Notes: Thanks! I play this on a 32 person/ instant respawn server and the last point is indeed very hard to capture but that is the nature of most CP maps on instant respawn.


  • 10y
    Evil_Toaster avatar
    Member Joined 10y
    271 points Ranked 14490th
    Design: I would suggest making the last point a little faster to capture, it's hard enough getting there.


  • 10y
    Mike avatar
    Mike Offline
    Member Joined 12y
    477 points Ranked 9286th
    8 medals 1 legendary 1 rare
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    24/7 labor server//...
    100 mb/sec
    gs.com server/based in NY/NJ

    awsome map bro!
    Only One avatar
    Only One


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Key Authors
drunken gun 007


DrunkenGun avatar
DrunkenGun Offline
Member Joined 10y
681 points Ranked 6780th

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Development Info

Cp_labor_b1 ---> cp_labor_b2 ---> cp_labor_b3 ---> FINAL


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