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gas_kaboom_beta2

A Map for Team Fortress 2

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Objective: Sneak into the enemy base. There you will find an intelligence briefcase in a wooden crate. Grab the intelligence and run it to the capture chamber LOCATED IN THE ENEMY BASE. Doing so will result in the deadly gas being released into the enemy base and killing anyone not in a safety room.

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  • nef avatar
    nef Joined 12y ago
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    Issue with the new build - small elevator just inside base entrance doesn't always work. and the elevators inside the base (but not in the spawn room) trap you if you are on the edge of them as the reach the top, and you can't get off of them.
    Bananite
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 13y ago
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    Big issue that is really really annoying, the fences on the front of the building are see though, but you cant shoot through them... please fix that as it is annoying and completely unneeded
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  • Arrow- avatar
    Arrow- Joined 12y ago
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    Gas_Kaboom has just been updated. Added access to canyon walls Added side entrance at canyon wall level Fixed missing respawn room bug Added a new blast door near flag room Placed map info on spawn room walls Please feel free to leave feedback!
    Bananite
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  • nef avatar
    nef Joined 12y ago
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    I really love this map. It's a regular on the STNO server where i play. The only real problem is that it's so plain. What are your planned changes for beta3?
    Bananite
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  • Arrow- avatar
    Arrow- Joined 12y ago
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    A newer version should be released by the end of the week.
    Bananite
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  • nef avatar
    nef Joined 12y ago
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    Question: Is this map ever going to be updated? is the final in progress?
    Bananite
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  • TheyCallMeQ avatar
    TheyCallMeQ Joined 12y ago
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    The BIGGEST problem that I've seen on here is people taking the intel back to their base rather than the control room. IF/When we get an update, it would be really kewl to have the intel get dropped if you go to cross the bridge.
    Bananite
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  • Liko avatar
    Liko username pic Joined 13y ago
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    access_time 12y
    Pros: well-thought out Cons: small, flat, simple Improvements: add details, terrain, something. (see Notes) Notes: I played this on a server not too long ago and I found that bringing the intel back to base was an easy straight shot. The central area and the whole map is too small for that matter. My idea is to add a backzone, even a basement for that matter where the intel would be located. It'll make it more challenging to capture and give it more replay value.
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    Mantra
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 13y ago
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    Most people get confused when they first start playing the map, but after getting the hang of it they seem to love it and keep asking for it to come back up
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  • Cohrek avatar
    Cohrek Joined 12y ago
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    Pros: Creative Cons: Not everyone smart enough to understand objective Notes: Good map overall
    Bananite
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Version
Beta3

Attributes

Miscellaneous
Players
20
Development State
Beta

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