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Map has been officialy added to the game, Thanks for all the nice comments, support and suggestions.
- Extended and rebuilt spawn room and doors.
- Added alternative spawn exit.
- Spawncamping should now be avoidable.
- Removed timer, Map will now follow mp_timelimit.
- Cleaned up vent lighting.
- Many visual updates, tweaks and cleanups.
- Softened HDR to be less headache inducing.
NOTE: This will hopefully be the final version. :) (pending comments)
- There is now a timelimit to ensure the map doesnt last forever.
- Timeout will result in sudden death as usual.
- Central area has been adjusted to improve cover.
- Vent access in central room is now safer and not a sniper position.
- Adjusted healthkits and added some.
- You should no longer be able to enter the enemy teams spawn.
- Made it a little easier to spot spawn campers.
- Some minor texture adjustments.
- It is now easier to jump the rails in the flagroom.
This is the second map I have released, this time I have gone for a more
straight forward CTF which I hope has a little somthing for every class in
it, I learned quite a bit from my previous map so I hope this one should
play a little better.
As usual all comments and feedback are welcome, and I hope you like it. :)
I don't know why, but I somewhat like this map, it's nice and clean, like most default TF2 maps. Nice work on this.
The room in the 2nd screenshot could use a little more spicing up, as it looks pretty bland right now. Also, you should've probably raised the intelligence briefcase just a bit, seems too low on the ground.
Other than that, nice work. Keep it up.