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ctf_turbine_v3

A Map for Team Fortress 2

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Map has been officialy added to the game, Thanks for all the nice comments, support and suggestions. -------------------------------------------- 3.0 Additions/Fixes/Updates: - Extended and rebuilt spawn room and doors. - Added alternative spawn exit. - Spawncamping should now be avoidable. - Removed timer, Map will now follow mp_timelimit. - Cleaned up vent lighting. - Many visual updates, tweaks and cleanups. - Softened HDR to be less headache inducing. NOTE: This will hopefully be the final version. :) (pending comments) 2.0 Additions/Fixes/Updates: - There is now a timelimit to ensure the map doesnt last forever. - Timeout will result in sudden death as usual. - Central area has been adjusted to improve cover. - Vent access in central room is now safer and not a sniper position. - Adjusted healthkits and added some. - You should no longer be able to enter the enemy teams spawn. - Made it a little easier to spot spawn campers. - Some minor texture adjustments. - It is now easier to jump the rails in the flagroom. This is the second map I have released, this time I have gone for a more straight forward CTF which I hope has a little somthing for every class in it, I learned quite a bit from my previous map so I hope this one should play a little better. As usual all comments and feedback are welcome, and I hope you like it. :)

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  • Xairu avatar
    Xairu Joined 12y ago
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    access_time 12y
    Amazing map. I've been running version 1.0 on my server for quite some time, and everyone seems to love it. Going to update it to v2 right now :D
    HSx Forever.
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  • DrFeelgood avatar
    DrFeelgood Joined 12y ago
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    Btw, release more maps =D
    Bananite
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  • DrFeelgood avatar
    DrFeelgood Joined 12y ago
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    Version 1 of this map was my favorite map and i'll definitely check out the changes in v2 sometimes soon. 10/10
    Bananite
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  • douchies avatar
    douchies Joined 12y ago
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    178 points Ranked 57784th
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    Pros: Very nice map. Good gameplay. Cons: Spawncampers, Middle room seems a bit empty and feels like deathmatch. Improvements: Add boxes, obstacles, covers, etc to main room. Do something about the spawncampers.
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  • AI|Chicky avatar
    AI|Chicky Joined 15y ago
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    37,209 points Ranked 116th
    access_time 12y
    Pros: Nice and simple Notes: I added this map to my server tonight and EVERYONE loved it. I think it may just stay on the permanent rotation. :) Good job!
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • WMP avatar
    WMP Joined 14y ago
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    222 points Ranked 54594th
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    Pros: Made very well Cons: - Improvements: cant think of anything right now Notes: Nice map, keep up the good work
    WolF
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  • Dr_Him avatar
    Dr_Him Joined 12y ago
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    Played it on my server last night. Looks very nice and mostly plays well. Probably won't make it into rotation on my server due to one problem: One of the 3 ways into the opposing flagroom leads right by the spawn point. This results in either spawn-camping, or complaining about spawn-camping. Either way, I recommend you do something to try and make it a Bad Idea to be around the spawn point. Perhaps a little hallway with an invisible wall for the opposing team, instead of spawning and going right out into the hallway? Dr Him tf2.drhim.com:27016
    Bananite
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  • sirtom avatar
    sirtom Joined 12y ago
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    Pros: wide open, enough place for manoveurs Cons: to small for 24 player servers Improvements: bigger center, for more playable action on bih servers Notes: good map!
    Chief of Steamstats.de
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  • BaBaBaBaBirdman avatar
    BaBaBaBaBirdman Joined 14y ago
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    375 points Ranked 48296th
    8 medals 1 legendary 1 rare
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    access_time 12y
    Excellent work, sir. Keep this up!
    Killer Tofu avatar
    Mantra
    Killer Tofu
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  • nosoul avatar
    nosoul username pic Joined 13y ago
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    20,048 points Ranked 262nd
    17 medals 1 legendary 4 rare
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    access_time 12y
    Pros: best tf2 map so far
    Why I laggin? avatar
    Mantra
    Why I laggin?
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flobster
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Flobster Joined 12y ago
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Flobster
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ctf
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Final/Stable

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