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UPDATED IN THIS VERSION:
-----> One Cap, One Teampoint, Roundrestart
-----> Timelimit changed to 5 minutes
-----> Added HUD showing Intelligencelocation
Thanks for Hints, Suggestions and Bugreports:
-The Steam Users Forums
-The HL2World.com Forum
Thanks for Help regarding the Building of Maps in Hammer editor:
-The Valve Developer Community
Hey everyone...Does this map Gas people? I am looking for help on how to set up a map so when the team captures it kills the team who fail to protect it? anyone have any resources to help or can give me a hand?
The map is alright, I would like to see some more advanced brushwork in the next version and some more prop use to fit the theme you have here. Wooden struts in the rocky areas etc, Decals to make the walls look less tiling perhaps.