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dm_hellhole_b94b

A Map for Half-Life 2: Deathmatch

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About 900 hours of work. dm_hellhole_b94b takes place in an abandoned railway station which has definitely seen better days -- Decay is everywhere.. The walls are crumbling, plastered with old (and real!) advertisements from the 1920's, 30's and 40's, riddled with bullets and impact damage from years of intense combat. Thankfully, the train tracks are cleared, and there IS enough power to keep the razor trains running back and forth, not to mention keep the lights on --- most of the time. :) The decades of neglect have left portions of the walls and ceilings with holes big enough to fall through. This can be a good thing, however -- If you're about to die, you can simply hop down a hole, or duck behind a pile of flaming rubble, and ride a train to safety, if you're lucky. If you're not, you'll become one with the train. :) This map features two trains that run independently of one another at about 70 MPH--each at a slightly different speed to ensure that their behavior isn't boring or predictable. It's possible to ride the train by hopping on one of the flat cars at a terminal, or ride *ontop* of the train cars using a nearby railing or falling down onto it from above. The map is even designed for train-to-train drive-by fighting in some sections. Plenty of traps, easter eggs, hidden vents and tunnels, and detailed entity work make this map a real scream. :) Literally! Particularly when you get hit by one of the trains... Even the death screams are custom-made. Your chin will drop when you see some of the visual effects in this map.. Train engine smoke will seep up through the cracks in the ceiling, and into the rooms and hallways above.. The lights randomly spew out showers of sparks.. Power outages will cause lights throughout the map to flicker as they come back online.. The panes of glass even explode in the direction you shoot them, not just shattering right there were you're standing.. You can even push a bunch of abandoned cars in the path of the train, and watch the train smash into them, obliterating anything in it's path, killing people left and right. You can even sit and watch while noobs fall into a lightning-spewing incinerator booby trap and scream while they burn to death behind a curtain of reinforced glass! A hilarious amount of gore! Priceless! This map has undergone no less than 94 different revisions so far, on a nearly daily basis since late March, using a team of about 8-10 HL2 pros who help play-test the map. It has been performance tuned for maximum speed and playability, without sacrificing quality. It has been intentionally designed to cater to the full spectrum of fighting styles -- open-area melee fighting, maze fighting, stand offs, guerrila tactics, stealth, camping, you name it.. There's something in this map for everybody. Representing nearly 1000 hours worth of work, this map is easilly the best we've ever released. If you liked the chaos and mayhem of dm_meatgrinder (our last release, and currently the top-rated map for HL2DM on FPSBanana) you'll love Hellhole. Just check out the screenshots, and look at all the places you can run, fight, hide, or die in! :) -- Sir Charles Babbage

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  • SirCharlesBabbage avatar
    SirCharlesBabbage Joined 13y ago
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    Posted by haymaker Woot, good show!! Nice to see an original release on this site. This is more of a movie than a map. Entity work is first class mate, + for forward thinking in regards to this game engine. + for lighting, you've done a fair bit of homework there.+ for sound, "homogenous" comes to mind although again more movie than dm. + for architecture and destruction, great setup ( I suck at this, but I noticed a tendency in your clpping to run @ 90 deg to the face ). ++ on those steam sprites from the locomotives, please post a tut @ lopers! I can not tell about gameplay for sure but I'm fencesittin that., mostly because my 6600/ 64-3000+ had a few issues. I was expecting a quiet zone somewhere but oh well. The place is awful busy for such a dump. Seems a lot of explosions would be happening. Actually, my main impression is that you should convert this to SP and loop it around itself a bit, zombies ftw. Imagine that!
    Heh.. Right on, thanks for the review! Did you rate it? I have a fairly modest gaming rig. The guys and I make sure that it runs well even on mediocre hardware---at least 60FPS front to back. Anything less, and it's back to the drawing board with regard to the change. Looping the map around would make it absolutely enormous.. I'm afraid that would be out of the question engine-wise. There's a finite limit to the number of entities you can have not just moving but _existing_. I wish I could! :) Feel free to come play it on our server. Its far from a movie. :) Thanks again for the comment.
    BRAND NEW FOR 1979
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  • haymaker avatar
    haymaker Joined 13y ago
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    Woot, good show!! Nice to see an original release on this site. This is more of a movie than a map. Entity work is first class mate, + for forward thinking in regards to this game engine. + for lighting, you've done a fair bit of homework there.+ for sound, "homogenous" comes to mind although again more movie than dm. + for architecture and destruction, great setup ( I suck at this, but I noticed a tendency in your clpping to run @ 90 deg to the face ). ++ on those steam sprites from the locomotives, please post a tut @ lopers! I can not tell about gameplay for sure but I'm fencesittin that., mostly because my 6600/ 64-3000+ had a few issues. I was expecting a quiet zone somewhere but oh well. The place is awful busy for such a dump. Seems a lot of explosions would be happening. Actually, my main impression is that you should convert this to SP and loop it around itself a bit, zombies ftw. Imagine that!
    Video games are Bad for You
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  • SirCharlesBabbage avatar
    SirCharlesBabbage Joined 13y ago
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    Posted by Logike The lighting is just sick as the textures. The all map is unbelievable good.
    Thanks!
    BRAND NEW FOR 1979
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  • SirCharlesBabbage avatar
    SirCharlesBabbage Joined 13y ago
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    Posted by Crazy-Virus Pros: This map makes me wet jk 1000 pure greatnees Cons: none Improvements: none Notes: join the Graphics & Gameplay Association by adding this to your forum sig http://img232.imageshack.us/img232/7707/sighw8.jpg
    Thanks a bunch -- Glad you like it!
    BRAND NEW FOR 1979
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  • Crazy-Virus avatar
    Crazy-Virus Joined 13y ago
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    Pros: This map makes me wet jk 1000 pure greatnees Cons: none Improvements: none Notes: join the Graphics & Gameplay Association by adding this to your forum sig http://img232.imageshack.us/img232/7707/sighw8.jpg
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  • Logike avatar
    Logike Joined 14y ago
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    The lighting is just sick as the textures. The all map is unbelievable good.
    Bananite!
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  • Edgar avatar
    Edgar Joined 13y ago
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    Looks sexy XD!
    Titties-N-Beer!|C|Striker avatar
    Mantra
    Titties-N-Beer!|C|Striker
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  • SirCharlesBabbage avatar
    SirCharlesBabbage Joined 13y ago
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    Posted by SwatMat Pros: Lighting, smoke, props, fog/steam, textures... This is just awesomes!!! Cons: You want me to find something? ;) Improvements: This needs nothing Notes: Godlike 10/10!!!
    Thank you! I do my best. :) Some thanks should be given to the guys who help playtest the map with me. Good suggestions make for good changes, and enough good changes make for an awesome map. There are a few things I wish I could have done, but engine limitations kind of ruled it out... I wanted the trains to be able to shoot steam out of the sides, but this would have caused too many moving objects to be in play. The server will literally start freaking out if you give it too many things to update the positions of. :) Effects like steam and smoke put a pretty heavy toll on the server, since each one of those things has to have its own trajectory calculated per frame. Hundreds at a time, hundreds of times per second. Not good. :) I also wish I could have put a giant tesla coil on the trains, but there's a bug in func_tracktrain that causes parented entites to drop off. The train will be in one area of the map, and things parented to the train will still be hovering in mid air. Duah. :) We avoided all of these..the map stays well within the capabilities of the engine, and even compensates for some of the shortcomings. I'm glad you like it!
    BRAND NEW FOR 1979
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  • Jacfu avatar
    Jacfu Joined 13y ago
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    Yeah, this is awesome stuff! great map !!!!
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    Mantra
    SAY NO 2 SPAM
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  • SwatMat avatar
    SwatMat Joined 13y ago
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    Pros: Lighting, smoke, props, fog/steam, textures... This is just awesomes!!! Cons: You want me to find something? ;) Improvements: This needs nothing Notes: Godlike 10/10!!!
    OMFG = Old Men Flashing Genita avatar
    Mantra
    OMFG = Old Men Flashing Genita
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