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This is the third and (hopefully) final version of my debut surf map.
Basically it was an exercise for me to see what kind of detail fits certain settings, as can be seen by the changing styles throughout the map.
- Fixed teleporter at endzone not going anywhere.
- New spawn!!
- Fixed some lighting issues.
- Minor changes to the skybox.
- Lots more secrets, including two new mysterious controls in the top-of-jail area.
- Fixed problem getting out of smg area.
- Removed random spawns
- Removed ability to spawn jump
- Added nade spawners in jail
- Cubemaps now work
- One extra secret ;)
Pros: Great map, awesome construction, original surf and jail, looks like thuper gameplay
Cons: I fell :(
Improvements: theres one big flaw. in the awp room, unless you know the code...youre trapped. the other teleporter doesn't work :P
Notes: fix it.
Thanks for the feedback, im hoping to make a final release in the not too distant future. I haven't noticed anything drastically wrong with beta2 yet (apart from getting the supposedly bulletproof stuff to actually stop bullets).
I also intend to add a fair few more secrets and maybe some more buttons in the top area.
Anyone wanting the code for the final room, try taking the number of green lights, multiplying by 2 and adding 6. Find 3 numbers which add up to that and you have your code ;) a little maths quirk i came up with while bored.
Stay tuned :D