Put the pk3 file into the etmain folder.
Three additional primary objectives created for allies, making four in total:
* destroy radar station (next to bunker)
* destroy gun platform
* destroy gun controls (same as in original map)
* destroy power supply (at bottom of indoor railway slope)
# Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
# Original location of assault ramp smoothed to allow allies to get up slope on foot.
# Axis can build barricade (satchel objective) to block the new slope.
# Players can now reach gun and gun platform from ramp and from inside gun room.
* New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the slope and the gun.
* New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault.
* Allied East Spawn moved closer to the lighthouse.
* Axis spawn time reduced to 20 secs.
* More areas now permit landmines.