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zm_roy_highway

A Map for Counter-Strike: Source

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This is a zm remake from cs_highway (cs_highway is a remake from hl2 map) there are now lot of spots, and all wallglitsches are fixed the map is for a minimum of 32 players wide area with an big, long tunnel and full of hiding spots

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  • Mo0nLiGht avatar
    Mo0nLiGht Joined 14y ago
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    Posted by behrentzs

    Amazing map. I ported it for CS:GO - do you want it for upload?


    that would be nice
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    Mantra
    zombienetwork.net
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  • behrentzs avatar
    behrentzs Joined 12y ago
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    Amazing map. I ported it for CS:GO - do you want it for upload?

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    Mantra
    L33T
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  • boriska808 avatar
    boriska808 Joined 13y ago
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    My favorite map!!!
    ^,,.^ avatar
    Mantra
    ^,,.^
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  • Tmu avatar
    Tmu Joined 11y ago
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    Worst map for wcs zombie mod
    Chuck
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  • Mo0nLiGht avatar
    Mo0nLiGht Joined 14y ago
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    access_time 11y
    @All remember Roy did this map not me i just only publish it
    zombienetwork.net avatar
    Mantra
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  • GreenShadow avatar
    GreenShadow Joined 11y ago
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    Posted by gc | idm Pros: * This map looks amazing, AMAZING! that's not weird giving the fact that it's an official HL2 map but still * Immensely big, gigantic even * The red light tunnel effect rules * Amazing fps for a map this open and this big (again ofc not really weird since it's an official hl2 map) Cons: * Immensely big, gigantic even (is a con too because only servers with 60+ players are able to enjoy tis map) * This map is a no go for reload servers * It still seems to be more like a HL2 map then a real zm map * No good spots at all for reload servers Improvements: This map is perrfect as it is, just not for zombiemod. Only way it could work is when it's half as big as it now is. Remove the whole train track and tunnel and make more campspots and usefull cade spots. Then it could work too for smaller servers. Notes: The reason I gve design an 8 is because this map is just not designed to be a zm map. Even with the barricade stuff. It doesn't seem possible to build a very nice barricade. The camp spots are too easy to get to. To many open space with no spots. This map can only be played by 60+ people. And even then it probably will end up in searching 1 last guy that's hiding. Nic try though.
    Great points, man, but I would have to diagree. This map's immensity means there are plenty of great spots to hide and tons of easily defendable spots. When Moonlight made this, she obviously was aiming for less cade-making and more spot seeking. Over the peast year I've played this map countless times, and I still keep coming back to it once in a while. The HL2 level this was based on is my favorite level in the game; the eeriness of a ghost town mixed with the feeling of emptiness and being the only person for miles really absorbs me into the game. If only more ZombieMod maps were as realistic and perfect as this one. Great job, Moon. I hope you'll make more maps like this. GS
    You'll never take me alive.
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  • Mo0nLiGht avatar
    Mo0nLiGht Joined 14y ago
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    Posted by [ZFC] idm Improvements: This map is perrfect as it is...
    thanks for Assessment, but may you guys stop give improvements for roy' s maps, because he stoped mapping for source so that will be useless oh and btw .. there are lot good spots for reload too you have to find tham :) roy made this map for our reload server ...
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    Mantra
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  • gc | idm avatar
    gc | idm Joined 12y ago
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    Pros: * This map looks amazing, AMAZING! that's not weird giving the fact that it's an official HL2 map but still * Immensely big, gigantic even * The red light tunnel effect rules * Amazing fps for a map this open and this big (again ofc not really weird since it's an official hl2 map) Cons: * Immensely big, gigantic even (is a con too because only servers with 60+ players are able to enjoy tis map) * This map is a no go for reload servers * It still seems to be more like a HL2 map then a real zm map * No good spots at all for reload servers Improvements: This map is perrfect as it is, just not for zombiemod. Only way it could work is when it's half as big as it now is. Remove the whole train track and tunnel and make more campspots and usefull cade spots. Then it could work too for smaller servers. Notes: The reason I gve design an 8 is because this map is just not designed to be a zm map. Even with the barricade stuff. It doesn't seem possible to build a very nice barricade. The camp spots are too easy to get to. To many open space with no spots. This map can only be played by 60+ people. And even then it probably will end up in searching 1 last guy that's hiding. Nic try though.
    Gungame ftw!
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  • Jigga avatar
    Jigga Joined 12y ago
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    Pros: nice spots Cons: - Improvements: - Notes: -
    Bananite
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  • spunkster21 avatar
    spunkster21 Joined 13y ago
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    Pros: - Detailed map, but then it should be it's taken from HL2. Cons: - Too big. Needs a minimum of 40 players to even be playable an realistically needs 60+ - Boring gameplay.
    Bananite
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Roy
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Mo0nLiGht avatar
Mo0nLiGht Joined 14y ago
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Zombie Mod
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Zombie Maps icon Zombie Maps

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Attributes

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Players
64
Development State
Final/Stable

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