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This is a zm remake from cs_highway (cs_highway is a remake from hl2 map)
there are now lot of spots, and all wallglitsches
are fixed
the map is for a minimum of 32 players
wide area with an big, long tunnel
and full of hiding spots
Posted by gc | idm
Pros: * This map looks amazing, AMAZING! that's not weird giving the fact that it's an official HL2 map but still
* Immensely big, gigantic even
* The red light tunnel effect rules
* Amazing fps for a map this open and this big (again ofc not really weird since it's an official hl2 map)
Cons: * Immensely big, gigantic even (is a con too because only servers with 60+ players are able to enjoy tis map)
* This map is a no go for reload servers
* It still seems to be more like a HL2 map then a real zm map
* No good spots at all for reload servers
Improvements: This map is perrfect as it is, just not for zombiemod. Only way it could work is when it's half as big as it now is. Remove the whole train track and tunnel and make more campspots and usefull cade spots. Then it could work too for smaller servers.
Notes: The reason I gve design an 8 is because this map is just not designed to be a zm map. Even with the barricade stuff. It doesn't seem possible to build a very nice barricade. The camp spots are too easy to get to. To many open space with no spots. This map can only be played by 60+ people. And even then it probably will end up in searching 1 last guy that's hiding. Nic try though.
Great points, man, but I would have to diagree. This map's immensity means there are plenty of great spots to hide and tons of easily defendable spots. When Moonlight made this, she obviously was aiming for less cade-making and more spot seeking. Over the peast year I've played this map countless times, and I still keep coming back to it once in a while. The HL2 level this was based on is my favorite level in the game; the eeriness of a ghost town mixed with the feeling of emptiness and being the only person for miles really absorbs me into the game. If only more ZombieMod maps were as realistic and perfect as this one.
Great job, Moon. I hope you'll make more maps like this.
GS
Posted by [ZFC] idm
Improvements: This map is perrfect as it is...
thanks for Assessment,
but may you guys stop give improvements
for roy' s maps, because he stoped
mapping for source
so that will be useless
oh and btw ..
there are lot good spots for reload too
you have to find tham :)
roy made this map for our reload server ...
Pros: * This map looks amazing, AMAZING! that's not weird giving the fact that it's an official HL2 map but still
* Immensely big, gigantic even
* The red light tunnel effect rules
* Amazing fps for a map this open and this big (again ofc not really weird since it's an official hl2 map)
Cons: * Immensely big, gigantic even (is a con too because only servers with 60+ players are able to enjoy tis map)
* This map is a no go for reload servers
* It still seems to be more like a HL2 map then a real zm map
* No good spots at all for reload servers
Improvements: This map is perrfect as it is, just not for zombiemod. Only way it could work is when it's half as big as it now is. Remove the whole train track and tunnel and make more campspots and usefull cade spots. Then it could work too for smaller servers.
Notes: The reason I gve design an 8 is because this map is just not designed to be a zm map. Even with the barricade stuff. It doesn't seem possible to build a very nice barricade. The camp spots are too easy to get to. To many open space with no spots. This map can only be played by 60+ people. And even then it probably will end up in searching 1 last guy that's hiding. Nic try though.
Pros:
- Detailed map, but then it should be it's taken from HL2.
Cons:
- Too big. Needs a minimum of 40 players to even be playable an realistically needs 60+
- Boring gameplay.