A Map for CSPromod

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Warder points.
  • Post: Give Warder your thoughts on this Map.
  • Vote: Help Warder win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.

Stop Lurking!

Sign up

Already a Bananite? Login

Thank you for downloading the 2nd beta release of csp_nuke and csp_dust2. Beta 2 versions of csp_train and csp_inferno will be available in the coming weeks. The 2nd CSP map beta release is significantly different from the first in several key ways. First and foremost, we have completely redesigned the maps visually, under the lead of staff mapper Ted "Cashed" McIlwain. We believe this release does a good job of keeping FPS relatively low while also showing off what the Source engine is capable of graphically. Additionally, we have fixed all of the bugs reported to us in the CSP forums. You'll find that both of these maps, in terms of gameplay, are very close to their 1.6 counterparts. Well-known and loved aspects of the maps, like the middle pick on dust2, and the squeaky door on nuke, have been ported flawlessly in these new versions. With that said, there are some differences. While in the first beta release, we enlarged boxes to match Source model height, we decided to take a different route in this release, and re-shrink the boxes to their original sizes. The reason for this is the following: in the transition from 1.6 to Source, Valve (or, more appropriately, Turtle Rock) kept box sizes, for the most part, exactly the same. So, for example, box sizes in 1.6 de_dust2 are largely the same as in Source de_dust2, resulting in some new jumps and positions that previously either weren't possible, or required boosting. Since the maps in this release are meant to be played on Counter-Strike: Source, and are not meant to be played on the CSP mod itself (which will be released later on), we decided to keep the box sizes at their original dimensions, and therefore preserve a limited amount of Source gameplay. We believe that, this way, the maps are a perfect combination of 1.6 and Source gameplay. You'll also find that there are some 1.6 gameplay aspects of the maps that we have kept, but slightly changed. A good example of this is the high boost on csp_dust2_b2, which is possible just as it was in CS 1.6, but now also requires a few strafe jumps to get to. I believe the only piece of 1.6 gameplay we decided to exclude was the high red rock jump on csp_nuke_b2 (the lower red rock jump, from the roof, is still possible and difficult). If you have any comments, suggestions, or bug reports, please leave them on the designated threads at www.cspromod.com. Alex Garfield Executive Director CSPromod ------------------------------------------------------------------------------------------------------------------------------- Installation Instructions: 1. Extract the "cstrike" folder in this RAR file to your "Steam\SteamApps\[e-mail@domain]\Counter-Strike Source" directory 2. Click "Yes to All" 3. Enjoy better gameplay in your Source maps :)



  • 1
  • 2
  • 8y
    oneBit avatar
    oneBit Offline
    Member Joined 8y
    Posted by Blas_de_Lezo18[ESP]

    It is perfect, now I can finally play de_dust2 without [...] fake arabic graffiti

    the graffiti is no fake arabic dude ^^ at one wall it says something like "CS Source rules" (pronounced like "Si Ess Surs Bahale")
    Bitte ein Bit
  • 8y
    It is perfect, now I can finally play de_dust2 without stupid wrecked cars, junk and fake arabic graffiti (if you do know how to remove them from default css de_dust2 please tell me, I would appreciate it so much). Furthermore, I always loved cs 1.6 original version of the map, and bots do it well, so congratulations: 10/10 and keep it up!


    Sic transit gloria
  • 9y
    Naruto94 avatar
    Naruto94 Offline
    Member Joined 10y
    336 points Ranked 12134th
    Nice map
  • 10y
    Homizle! avatar
    Homizle! Offline
    Member Joined 11y
    123 points Ranked 24847th
    I dont see them in screen shot but, i think u forgot the boxes at mid nest to the door =o
    The nice thug. avatar
    The nice thug.
  • 10y
    Xblah avatar
    Xblah Offline
    Member Joined 11y
    8,630 points Ranked 510th
    14 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 2nd Place - Kepler-22b Mapping Contest Medal icon
    • 6 years a member Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Hmm, I still don't feel neither CS1.6, neither CS:S.


    http://xblah.cjb.net avatar
  • 10y
    macd avatar
    macd Offline
    Member Joined 10y
    436 points Ranked 9851st
    1.6, css, csp......... Although i support this mod, i dont like the way the gaming scene is going.

    Valve have already split the market up between 1.6 and source. Now theres a 3rd split about to happen with csp.

    Again i repeat i support this mod, i just dont like all the splits being made left right and centre.
  • 10y
    Pros: GoDLiKe
    Cons: GoDLiKe
    Improvements: GoDLiKe
    Notes: GoDLiKe


  • 10y
    BryanLOL avatar
    BryanLOL Offline
    Member Joined 11y
    De_dust2_16 isn't like 1.6. It is 1.6. Since source and 1.6 models are different, you'd have to adjust.
  • 10y
    putrid_being avatar
    Member Joined 11y
    Posted by BryanLOL

    The only thing they did wrong was mid. Picking is still easy.

    The reason for that is because if they made it like 1.6 then Terrorists would have to crouch just to be able to see through double doors. Play de_dust2_16 and you will know exactly what I'm talking about.
    Bananite avatar
  • 10y
    BryanLOL avatar
    BryanLOL Offline
    Member Joined 11y
    The only thing they did wrong was mid. Picking is still easy.
  • 1
  • 2


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


Key Authors
cspromod team


Warder avatar
Warder Offline
Member Joined 10y
1,181 points Ranked 4014th

Are you the owner? Request Ownership
Sign up to access this!
Sign up to access this!
Sign up to access this!


Sign up to access this!




Development State


Date Added
Date Modified


80 bScore
9.6 Rating

5 voters

Sign up to access this!

More from Submitter

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel