WHAT'S NEW IN VERSION 3:
- This version simply fixes the spawn point issues present in version 2. Sorry for the trouble.
* Removed malicious Terrorist spawn point from Front Yard.
* Now the map actually contains 64 working spawn points.
WHAT'S NEW SINCE VERSION 2:
- Contains bug fixes and a couple things to stop people from getting lost.
* Fixed exploits to gain access to roofs.
* Fixed the inability to crawl through bombsite B windows.
* Added lots of arrows pointing to bombsites.
* Named all the places of the map on the radar/nav mesh.
* Added 2 file cabinets near the double doors at mid to help CT's hold off T mid rush more effectively.
* Optimized some areas to slightly improve performance.
* Two (2) bomb sites (A & B)
* 64 spawn positions
* A few destructible doors & windows
* Full level overview
* Modified bot navigation file
* 3D sky box
Here is a blurry video of gameplay & flythroughs of the map (recorded from original version):
TITLE: CS:S Map - de_desert_atrocity_v3
AUTHOR: SM Sith Lord
FILESIZE: 18.7 MB (uncompressed)
DATE RELEASED: June 23rd, 2007
This map is intended for large games no smaller than 5v5. The nav mesh has been modified for bot use and radar place names.
|NKM| Porkchop for play hosting the original beta. |DoP| Vulgar for play hosting version 1 and everybody at DoP High Times I server for actually playing it and finding bugs. Beta testers Beefcaike, Betty, N00b Vader, V1rus and dP Negs. 3v!L M!ke's reskin of the file cabinets.
Put the bsp and nav in your maps folder.
Invading forces have seized our beloved city and begun systematically looting it of all its prized possessions and religious treasures.
We cannot standby silently while these heathenistic trespassers desecrate our homeland and strip it of all its culture and righteous relics.
It is our father's will that we destroy these treasures and deliver them unto his hands rather than let them fall to these evil men.
This is not a battle to achieve victory, but rather a holy war waged to protect the integrity of your very own eternal soul.
Welcome death with the same passion that you wield it and your righteous glory shall be obtained!
Bomb Target A:
A house of worship located towards the western part of the city. The priceless treasures within this church have yet to be discovered by the occupying forces. Insure that these relics remain sacred, at all costs.
Bomb Target B:
The enemy has been stockpiling countless artifacts within the Great Tower until their relief can arrive to transport the treasures away. We must cause as much damage to the Great Tower as possible, but because of the occupation our access to the tower is greatly limited. Our best chance of saving the artifacts is bombing the mouth of the tower. Doing so will seal the tower shut and delay the evacuation of the loot. And this, our father willing, will cripple our enemies and insure your righteous glory in the everlasting.
I loved this map when I played it years ago. However, when I redownload CS source recently and play with this map, I can see small pink and black boxes on walls, and the console reads "missing de_dust/groundsand_blend". Is there anyway to fix it?
Oh my goodness man... this map looks awesome. I was looking through your team's maps and projects for CS:S and I have to say I'm really impressed.
I just started mapping a few days ago, but truly plan on upping my game and being able to make maps like this ^_^.
Mad props -- I'm inspired!