A Map for Counter-Strike: Source

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WHAT'S NEW IN VERSION 3: - This version simply fixes the spawn point issues present in version 2. Sorry for the trouble. * Removed malicious Terrorist spawn point from Front Yard. * Now the map actually contains 64 working spawn points. WHAT'S NEW SINCE VERSION 2: - Contains bug fixes and a couple things to stop people from getting lost. * Fixed exploits to gain access to roofs. * Fixed the inability to crawl through bombsite B windows. * Added lots of arrows pointing to bombsites. * Named all the places of the map on the radar/nav mesh. * Added 2 file cabinets near the double doors at mid to help CT's hold off T mid rush more effectively. * Optimized some areas to slightly improve performance. ORIGINAL FEATURES: * Two (2) bomb sites (A & B) * 64 spawn positions * A few destructible doors & windows * Full level overview * Modified bot navigation file * 3D sky box Here is a blurry video of gameplay & flythroughs of the map (recorded from original version): TITLE: CS:S Map - de_desert_atrocity_v3 AUTHOR: SM Sith Lord E-MAIL: WEBSITE: FILENAME: de_desert_atrocity_v3.bsp FILESIZE: 18.7 MB (uncompressed) DATE RELEASED: June 23rd, 2007 NOTES: This map is intended for large games no smaller than 5v5. The nav mesh has been modified for bot use and radar place names. CREDITS: |NKM| Porkchop for play hosting the original beta. |DoP| Vulgar for play hosting version 1 and everybody at DoP High Times I server for actually playing it and finding bugs. Beta testers Beefcaike, Betty, N00b Vader, V1rus and dP Negs. 3v!L M!ke's reskin of the file cabinets. INSTALLATION INSTRUCTIONS: Put the bsp and nav in your maps folder. STORY: Invading forces have seized our beloved city and begun systematically looting it of all its prized possessions and religious treasures. We cannot standby silently while these heathenistic trespassers desecrate our homeland and strip it of all its culture and righteous relics. It is our father's will that we destroy these treasures and deliver them unto his hands rather than let them fall to these evil men. This is not a battle to achieve victory, but rather a holy war waged to protect the integrity of your very own eternal soul. Welcome death with the same passion that you wield it and your righteous glory shall be obtained! Bomb Target A: A house of worship located towards the western part of the city. The priceless treasures within this church have yet to be discovered by the occupying forces. Insure that these relics remain sacred, at all costs. Bomb Target B: The enemy has been stockpiling countless artifacts within the Great Tower until their relief can arrive to transport the treasures away. We must cause as much damage to the Great Tower as possible, but because of the occupation our access to the tower is greatly limited. Our best chance of saving the artifacts is bombing the mouth of the tower. Doing so will seal the tower shut and delay the evacuation of the loot. And this, our father willing, will cripple our enemies and insure your righteous glory in the everlasting.



  • 6y
    Squeezit avatar
    Squeezit avatar WURKIN
    Sixth Dimension Flag Affiliation: Sixth Dimension
    Super Moderator Joined 8y
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    Sixth Dimension
    Pixel Artist
    1. Amazing map
    2. lol at 31 ratings
    3. wtf at Tecktonik:)
    Gone for a while avatar
    Gone for a while
  • 8y
    SW1FTz0r avatar
    SW1FTz0r Offline
    Member Joined 8y
    This is tha thing, I putted this map in my Server!


  • 8y
    SW1FTz0r avatar
    SW1FTz0r Offline
    Member Joined 8y
    This is tha thing!


  • 8y
    Serveri avatar
    Serveri Offline
    Member Joined 8y
    Awesome map, mate!
    We have this map on our mapcycle, welcome!
    IP: and the default port!
  • 9y
    rockrebel avatar
    rockrebel Offline
    Member Joined 9y
    126 points Ranked 24455th
    I know all the hidden AK secret spots
    Whatz Up?
  • 10y
    chupachups avatar
    chupachups Offline
    Member Joined 10y
    Notes: very good map with dust textures, a litlle big and too many ways but very cool


  • 10y
    Riko avatar
    Riko Offline
    Member Joined 13y
    This map is just brilliant.


    Carpe Diem
  • 10y
    l2p avatar
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    7 medals 1 legendary 1 rare
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    SUPER map !!! 10/10

  • 10y
    KentPeterson avatar
    Member Joined 10y
    101 points Ranked 28153rd
    Oh my goodness man... this map looks awesome. I was looking through your team's maps and projects for CS:S and I have to say I'm really impressed.

    I just started mapping a few days ago, but truly plan on upping my game and being able to make maps like this ^_^.

    Mad props -- I'm inspired!
    Aspiring Level Designer / Musi avatar
    Aspiring Level Designer / Musi
  • 10y
    I really have to say that I am very impressed by this map. I really like the choke points that one can easily find themselves regretting getting into during heavy fighting.

    In my opinion this is a well thought out and executed map and I'm glad to have a copy of it.
    "Sua Sponte"


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sm sith lord


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