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gg_fy_fortress

A Map for Counter-Strike: Source

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  • Residents_evil avatar
    Residents_evil Joined 9y ago
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    8y
    Box textures, de_dust props, they just don't fit in this map. Displacement is too rough (there are places where it's hard to go up the grass again), the grass grows inside the water (weird), flying boxes, big blocks of wood are ladders (seriously? Make a wood ladder, not a block ladder), lightning need improvement, take off the nodraw (unnecessary), team-play is unbalanced, CT's have low protection... You need to work hard in this, but you will manage to make this a great map!
    Residents evil
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  • JoeZam avatar
    JoeZam Joined 14y ago
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    13y
    Pros: Looks fun Cons: none Improvements: none Notes: Nice job
    Bananite
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  • doozmyy avatar
    doozmyy Joined 14y ago
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    13y
    That water isnt suppose to be func_water_analog , it suppose to be world geometry (with all but the top texture as nodraw) it will be realistic ;) not "black" stylish , but nice ..
    iSpray avatar
    Mantra
    iSpray
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  • Syco avatar
    Syco username pic Joined 15y ago
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    13y
    Notes: just hot! well done.
    I like boobs
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  • THENITE avatar
    THENITE Joined 14y ago
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    13y
    Yeah its a nice map , i do agree with sgt on most aspects he mentioned.
    Is moving - will be back in du avatar
    Mantra
    Is moving - will be back in du
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  • SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 15y ago
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    13y
    The map is nice, has some interesting architecture, but there are a lot of things that you could do to improve this. The displacements seem a bit rough. Use the Smooth option in the displacement panel to smoothen them out. Some more alpha painting could also do wonders to this map. It looks really odd how the grass ends up going into the water like that. There are some things in this map that just don't fit in well -- those crates look really out of place, the texture just doesn't go well with the map itself. And what's with the de_dust prop on the top of the walls? That doesn't fit well with the map theme. The 3d skybox looks a bit plain. Add some trees or details to it so that it looks better. And last but not least, you can't forget to add HDR, especially on this kind of map -- HDR would certainly make it look a lot better. Good effort, but if you take my suggestions into consideration, your future maps should be better.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
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  • Drunkguitarist avatar
    Drunkguitarist Joined 15y ago
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    13y
    Nice dude. i like it.
    WHAT IS WHAT SHALL BE avatar
    Mantra
    WHAT IS WHAT SHALL BE
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lokkman
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lokkman Joined 14y ago
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lokkman
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Players
24
Development State
Final/Stable

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