!New version available: http://www.fpsbanana.com/maps/140656!
I kept this up if you dislike the new parts.
-Numerous bugfixes, mainly crashing on te skillpart.
-Measures to avoid long-lasting rounds on multiple maps
-The hammer-part has been redone and is now 3 stages, and more rewarding
-Added random barricades to the first teleport
-Numerous tweaks on pretty much all maps
*V1* 2nd of June
No more beta.
-Added 3 parts, so it now actually does have 14 maps.
-Changed a few parts (halfpipe,hammertime, knifearena and slide have the biggest changes)
-Fixed a bunch O' bugs
-Removed random button, replaced with a map
1. Made by [UDEL]Steve. Fourcorners, with knives. Removed it in the fixed version, because it crashed, but it's fine now.
2.Not much of a surfmap, but should be fun. That circle pushes you around, low grav, scouts and knives.
3.Linear map, maintain your speed to get better guns. Displacement jail, nothing special.
This map is not one map.
When you spawn, look up. You'll see 14 screens above you. Each screen represents a map, except for the random-screen, which picks one of the other screens. Each map is a standalone map and has no connection to the other maps. The idea is to play a different map each round, picked by one lucky person, the person to make it to the teleport first.
Unfortunately this website wouldn't let me post screenshots of all of the parts, you'll have to play to see them.
Some of the maps are remakes(from scratch) from originals, that I like. Others are .vmf's I had laying around and most of them I made specifically for this map. One map is not made by me: The fourcorners part was made by [UDEL]Steve. Credit to him.
For server owners: You will need NoBlock to play this. I recommend 66 tick, which is what I tested on and should be the default for every surf server. The filesize is 30 mb (hey, it's a whole bunch of maps, no biggie?) so you will have to change net_maxfilesize too. (Default 16 I believe)
Original authors of some of the maps that are remade:
Whoever made surf_leet_xl_beta7z
Monty, this idea is years old. See http://www.fpsbanana.com/maps/14103. Applying it to surf is brilliant though.
Problems in v1c:
- XIV - Teleporters sometimes glitch, causing some players to be teleported to a different map than chosen. Other things may occur, such as spawning with bigloop's m3 in scoutzknives (that was extremely fun by the way)
- Wood/brick skillmap
-- Weapon spawners can be spammed and can crash the server
-- EVERY round will have somebody that just sits on a ramp until the round timer ends (usually ~3 wasted minutes)
- Bigloop's water platform extends outside the surf ramps, making a nice time wasting camping place.
- Displacement jail skillmap - it is possible to gain enough speed to fly on top the surrounding displacements, and then drop down to hide inside the wall of it
- Halfpipe's ramps aren't formed correctly, causing the player to fly straight up when sliding up it
Map teleporters sweep too slowly (shaded side to bright side in 10 seconds or so), allowing people to quickly move to another spawn and camp it while everybody else waits
A thing about this map is that the idea is new having a wide variety in just one map really you won't wanna change the map for ages. Well done SOLIDSURF you've brought us quality *AND* quantity all in one map :)
Pros: love the originality
Cons: shame the same map gets chosen all the time, the one that is a sand like colour.
Improvements: make it so the same map cant be played twice in a row.
Notes: keep up the good work i really, like alot of the maps comming out now.
Good god, it sitll crashes with 30 + players.
If you have a server with over say 28 slots, this map will tend to crash from time to time, I recommend you take it off.
I'll be doing more testing in the next version, since I don't know what the exact problem is.
Posted by Ghengis-Khan
Pros: Several Awesome Maps all rolled into 1
Cons: 1 player spawns with a bomb, but there is no bomb site.
Improvements: Find 1 spot on each map for a bomb zone
Other than that, you can't get any sexier!
The bombzone is only there to end rounds when timer runs out.
Updated again (4 versions in 4 days lol) with v1b. I'm sorry but I can't test the crashing errors on big servers. It crashed with 30+ people on the scoutzknivez part. I fixed that now + 2 small bugs.