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ANKHANA

A Map for Quake III: Arena

This is a visual map for architectural experience. 
Author                  : PlayerName : Scorn/or/Unknown (real name : Samuel De Cruz)
Email Address           : samdec86@yahoo.fr
Description             : FFA (but better for visual)
================================================================
* Play Information *
Single Player           : Yes
Cooperative             : Yes
Deathmatch : Yes
Bots : Yes
=================================================================
* Construction *
Editor(s) used          : GTK 1.6
.SKYBOX : Sahara from LVL SKYBOX PACK. for no commercial use.
. all new tectures : Samuel De Cruz.
. cesarius art : Samuel De Cruz
. sfx : Samuel De Cruz
. sounds: Samuel De Cruz 
. leaf : cleanpng.com
. Egyptian style textures are from Mr.Clean's texture 
pak 2 (mrcleantex_2.pk3, Author: Todd 'Mr.CleaN' Rose,
http://www.planetquake.com/mrclean). Modification and some addings : Samuel De Cruz
=================================================================
New Model(s) : No
New Sounds              : Yes
New Music:              : No
Known Bugs              : Hope nahhh
Build Time              : Bout 30 hours
=================================================================
*Details*
Explore the temple of Ankhana, the spiritual place of the Cesarius Empire.
Cesarius : an extraterrestrial civilization. 
=================================================================
I am a futurist artist, you can see all my 3D work (100% free, no ads) here : 
(robots,mutants,bases, spacecrafts,vehicular...)
https://www.flickr.com/photos/132163973@N03/albums

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  • Virgile VILE avatar
    Virgile VILE Joined 3y ago
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    8d
    Testée et approuvée. Encore une map très sympa, pour le coup le thème fait beaucoup penser à UT2004 (ou plus exactement UT2003 qui introduisait cette idée de mélange SF et égyptien), chouette ambiance. J'aime en particulier l'idée du passage sous terrain. Ce serait intéressant, à simple titre de suggestion, de voir la même map conçue sur UT2004 et comparer en terme de gameplay ce que ça donnerait. Je crois pas que j'ai vu jusqu'à ce jour des auteurs de maps imaginer une map et la réaliser sur deux FPS différents, ça pourrait être une première, l'idée peut-être à sympa en tout cas. x)
    Merci encore une fois pour tes créations, une fois de plus c'est très réussi.
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Key Authors
SCORN
SCORN Joined 3y ago
Offline
9,722 points Ranked 696th
17 medals 2 legendary 3 rare
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level design

Submitter

SCORN Joined 3y ago
Offline
9,722 points Ranked 696th
17 medals 2 legendary 3 rare
  • Became a Ripe Supporter Medal icon
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 5 Maps Medal icon
SCORN
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Category

Details

Version
Unknown

Attributes

Biome
Desert
Season
Summer
Time of Day
Afternoon
Environment
Size
Large
Aesthetic
Default
Development State
Final
Textures

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