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dm_lastexit

A Map for Half-Life 2: Deathmatch

Updates

version 2.0 17d
  • Addition added wires to the pylons.
  • Addition added sparks and fire to rear generators.
  • Overhaul overhauled the ambient noises.
  • BugFix Covered up strange cubemap bug.
  • BugFix fixed gap in fence clipping.
  • Adjustment replaced concrete riot barricade models with brushes to fix bizarre lighting glitch
  • Adjustment adjusted both combine APCs to not clip into the ground
special thanks to spaces on the hl2dm discord for the feedback!

The last exit of a doomed city...

Exit 17 is the only remaining combine evacuation centre hastily set up during the city 17 uprising. Moral was already low from the destruction of Nova-Prospect for the Combine soldiers but as soon as the citadel was crippled and its core became unstable the Soldiers manning these stations deserted their outposts for the coast. Exit 17 would have been no different but the sergeant thought it would be safer to stay put and wait for evac. The group began to infight over whether to stay or not and became violent. Some rebels entered the centre as well and began to fight. It became a every-man-for-themselves free-for-all and your wrapped up in it all. The victor escapes to the coast.

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Credits

original authors
Explosive_clone_cube
mapper

Submitter

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License

You can host servers with this map, you can make videos on this map, You can make art of this map (includes screenshots) , You can not take this map and claim it as your own. You can not edit this map and publish it without crediting me.

Details

Version
v1.0

Attributes

Textures
Default
Aesthetic
Realistic
Size
Small
Environment
Time of Day
Afternoon
Season
Summer
Zone
Industrial
Structure

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  • 18d
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