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Reactive

A Map for Open Fortress

Updates

a2 15d
  • Adjustment Scaled it down by .75
  • Tweak Added more weapons, adjusted weapons, and move weapons.
  • Addition More lights have been added
Thank you to the people who play tested my map, really appreciate it. In response to the feedback, the map has been scaled down, which now I look back I wonder how I didn't notice. Added more weapons and moved some, which is also another "how did I not notice that" moment. Finally added more lights making it actually playable. Again, thank for play testing my map!

Smaller map, badder layout!

This is kind of a throw away map. I just scribbled a layout with no thought then forced myself to make it. The idea I had is a place that takes place in a modern, slim, and clean looking city. The lighting is something I like but the layout I don't know how it will play out. Oh and I finally know how to make a 3d skybox, yay (Its bad though). The map is small so expect some bad spawns and a cluttered mess.

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Todos

Try to detail it. Get it play tested for fun and torment.
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  • BonkMaykr avatar
    BonkMaykr username pic Joined 8mo ago
    not boppin'
    Valhallan Alliance Flag Affiliation: Valhallan Alliance
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    BonkMaykr avatar
    BonkMaykr
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    15d 15d
    Awesome work, try not to place too many weapons though. Part of the arena deathmatch experience is who can grab items first, so get a good balance between readily available and hard to find. If you're looking for inspiration, take a look at some of the default maps from Quake 3. Blood Covenant is a good example to build off of.
    Time to reap the whirlwind. avatar
    Mantra
    Time to reap the whirlwind.
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Credits

Key Authors
tomandjerry
everything god help me

Submitter

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tomandjerry Joined 2mo ago
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tomandjerry
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Category

License

Details

Version
a1

Attributes

Textures
Default
Development State
Alpha
Aesthetic
Default
Size
Small
Environment
Time of Day
Daytime
Season
Spring
Zone
City

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