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wmd_cellular

A Map for Counter-Strike: Source

GG WMD CELLULAR ~Map Created by Lost ( Logan Dougall ) The First Map Developed for CSS that has full and working Cellshading effect. This had origninaly just started out as an engine test but then soon progressed into a fully functional map. This is a smaller stage than the other WMD maps that proceeded this, as its been requested. So it will run better on smaller servers rather than large 30+ servers as it would get cramped and loose its charm quickly. Its been about a month since I started working on this idea and I think I've molded it as best as I can for the first forray into this style of maps, and I will be creating a few more over the next few weeks to get them out there and onto some servers. They will still have extra little things in them with my own style of course, I still dread the day where I snap and make a simple 6 block map lol, but I'll still have some interesting ones out in the next little while so keep and eye out for them and see any WIP through Half Life Storm Studios of course and what the rest of them are doing as well. Feel free to vote HLS mapping studio of the month again :D Lastly, I'd recommend taking a look over at A.Werner's map done in my same style but re-mixed so to speak. I quite like how he took the basic idea I've presented here and added his own style. Well worth your time:
gg_edgecl
Cell Shaded Effect Tutorial Enjoy, Lost,
Creative Commons License
wmd_cellular by Logan Dougall is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Canada License.
Permissions beyond the scope of this license may be available Here.

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  • Zeratul1339 avatar
    Zeratul1339 Joined 6y ago
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    Why does my game crash whenever I play this map? Other maps play smoothly.
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  • shini_ avatar
    shini_ Joined 12y ago
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    Very nice great job!
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  • Hoodedsniper avatar
    Hoodedsniper Joined 14y ago
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    Awsome
    Nc
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    Vcc2cc Joined 13y ago
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    The map says it's called gg_wmd_cellular but it's listed as wmd_cellular. So what happens if a player jumps on the beams connected to the sphere? Seems like they cant get back up.
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  • Sethen avatar
    Sethen Joined 13y ago
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    Pros: Shading has never looked so beautiful. The design introduces a great new look to CSS. The game play is phenomenal as well as the lighting features great great shading on the textures. The size of the map is great in all and the structure design is great as well.:D Cons: none Improvements: none Notes: Overall great job on the map.
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    Blaz.e Joined 12y ago
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    Very nice, 10/10
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    -tWo- Joined 12y ago
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    Cool, I'll be looking forward to it. Offtopic: You got ace with that sandstorm effect in your set. Grats
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    Mantra
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 13y ago
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    Logan Dougall
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    Posted by -tWo- I was actually quoting what you said in the cell shading tutorial in your blog. You said the map shouldn't be bigger than cellular. That this one turned out to be almost the size limit.
    With the basic technique yes thats true, the number of shapes used here is about the limit with the effect. But with the advanced tools that I have not released or told anyone how to use yet, you more or less triple what you can do now. Obelisk is my main example for the new type of cell shading and a tutorial should be out around its release much like the basic one was for this.
    Structural Designer / Dad :)
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    I was actually quoting what you said in the cell shading tutorial in your blog. You said the map shouldn't be bigger than cellular. That this one turned out to be almost the size limit.
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    Mantra
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 13y ago
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    Posted by -tWo-
    Posted by Fearlezz Pros: Cell Shade, just aswome! Improvements: Bigger?
    Making it bigger would make the compiling process near impossible because of the cell shading. For all I care, this map is just awesome, originality breaks out the chart. Great work Lost.
    Compile took 3 minutes. Nothing more. If you yourself are experiencing bad compile times its due to optimization, myself I never have any go over half an hour on the -final and hdr settings.
    Structural Designer / Dad :)
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Logan Dougall username pic Joined 13y ago
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