Fixed glitch on stage 1 boss
Zombie dragon is now 85 sec cooldown (before 70), also the zombie that picked get 70000hp instead of 50000
Added few wall/blocks at the end of stage 2 on the "shortcut" part for easier defense.
The timing of shortcut path and main pass at the end of stage 2 is now equal
Adjusted a bit the finak boss hp. Bosses hp might be fine now.
Fixed a glitch on castle where you can get stuck behind boxes
Removed zombie npc
Added new path for zm on stage 1
Added new gate on the castle
Added new path for zm before the church, humans have to split correctly now
Added new path before the ending of stage 2, humans need to split
Adjusted boss hp, final dragon hp, spider damage
Heal is now 140 sec cooldown, 150hp
Zm will tp near the dragon at the end of stage 2
Final boss +4000 hp (before +3000)
Adjusted damage again
Final dragon +450 hp per player (before 320)
Heal is now 150 hp no more 200
Final boss hp +3000 hp per player (before 2500)
Adjusted final boss damage and spider damage.